Mine is a bit different as i do show if/ when i do wrong also, and in case how to fix it, only thing i cut out is when i coughing and sniffing
Normally it go/ show wrong in a diagonal in the length direction of the wall, if it's to small place left from door/ window.
And if corners of an internal walls meeting at exact same place in a corner of an external, and i real life it do this very often, they will mix together and make a mess out of it, it's the kiss my … effect that make it happen, so i always try to remember to turn of Link walls when i do internal walls.
It can also just be a tiny workplane issue, so that is the first thing i try for fix it.
The most "funny" resently was a 12 m long wall, 3 m was 5 Component ("framewall") in the beginning, then a different 5 component wall ( isolated concrete ) for the rest, the frame wall figured out it would like to kiss the buttom of a wall in the other end of the 9 m wall, put a "tongue" out for it, true a window in the concrete wall, especial fun in render and in plan view wireframe
There is a lot of wasted time, so as i say in a different tread, next project will be standard + multiline to see if there is difference when it comes to timeuse, as it do take a lot of time to sort out all the different quirk with componentwalls, but still i like to use them.
V20, V21, 2015/ 16/ 17/ 18/ 19 Pro. Platinum
Deluxe 2015/ 16/ 19
Windows 10 Home Premium 64 bit, 32 GB
NVIDIA Geforce GTX 780m, 1 GB