Further to my post from a week or so ago, I'm persevering with trying to model some sheet metal shapes featuring max six bends, which may not be parallel.
Usually I'm starting with a solid, sliced to what I wanted, before Created Surface From Solid
and removing unwanted faces. Then filleted, and shelled (outwards).
Unbends sort of, sometimes, as long as the fillets have been done after Created Surface From Solid
but often it takes a couple of stages, and a part (usually the first 'base') often disappears on the second un-bending. For precision I'd really prefer to do the fillets first, but doing it afterwards is near enough for my purpose [welding], although not really correct.
So all thicknesses are constant, no fillets converging, and I still have problems. Any suggestions, tips, or workarounds or alternative procedures/workflows? I've spent a week messing around with things that really should take a few hours!!
Also sometimes when I do manage to un-bend, certain segments of the edge are mirror-imaged, usually short curves, resulting in a zig-zag type edge.
Can post a file if these problems aren't familiar, or I haven't explained well?