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Adding Sound Example 1
Read 442 times
April 22, 2019, 02:37:57 AM

Adding sound to TurboCAD animations can be a bit hit and miss, as the help file
is limited in this respect.  So, using trivial examples, here are a few pointers
which might help.

Adding sound, using AnimationLab, is achieved using the Key Frames Editor only.

1.  A sound file, in .WAV format, is attached to a keyframe of an actor, using
Key Frame Properties (double-click on a keyframe to open, select Ctrl+F or left-
click on Switch to Scenario Script Editor Mode button, and hold).

2.  The actor may be stationary, moving or invisible.  DO NOT use the Key Frames
Editor in combination with the Scenario Script Editor Commands (for the same
actor), except as mentioned below.



        Example 1

Open the file Disco.tcw (attached).
Original file from TurboCAD(2018) Samples folder (DiscoDistance.TCW).

Create an actor from one of the drawing's objects, the mirror wall for instance.

Select this actor and create a key frame, at frame 0 (zero).

Select key frame 0, then select Key Frame Properties/Sound Source/Wave File:
Disco.wav (attached).  Remove '.txt' before use.   ::)

        NOTE: also create key frames, at frame 0 (only), for ALL other actors.

Run Scenario in wireframe first, to check that all is well.  To render like the
original, use Advanced Rendering\Final Gather\Ambient occlusion, with Render
Style set to Blue 1 klux.

A full working example is shown here: https://youtu.be/gtceQCEmEEk

        Finally, have fun!


« Last Edit: April 22, 2019, 02:39:33 AM by Tim Stewart »

Logged
You can design without engineering, but you cannot engineer without design.
Using Win 10 with Designer 2016/2017 and TurboCAD Pro. Plat. 2018/2019 + Lightworks (64-bit versions) + AnimationLab 5.2.


* April 22, 2019, 07:01:00 AM
#1
Thanks for posting the example Tim.   

Any chance you can post a screenshot of the 'Sounds' tab in AL Options, and the 'Sound State' tab in the keyframe properties.   I set the WAV file, which plays within the 'Sound Source' tab in keyframe properties.  But  I still need to do some experiments to find out why sound does not work on my computer.     

Andy

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April 22, 2019, 08:31:29 AM
#2
Andy,

here they are.
Sounds state is left unaltered from the default.
I have never sussed out what it's for anyway!

Regards Tim
« Last Edit: April 22, 2019, 08:49:18 AM by Tim Stewart »

Logged
You can design without engineering, but you cannot engineer without design.
Using Win 10 with Designer 2016/2017 and TurboCAD Pro. Plat. 2018/2019 + Lightworks (64-bit versions) + AnimationLab 5.2.


* April 22, 2019, 01:02:19 PM
#3
Groovy,Tim :) :)

Thanks for sharing.

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"What do I know, I'm still learning"..
Windows 7 64 bit HP > on a stock HP laptop with 4gb-2.4 GHz.Turbocad 2019-2018-2017, TurboCad Platinum 21.Using LightWorks, Anilab lab 5. ATI Mobility Radeon HD 4500/5100 and HP all in one desktop with Nvidia Geforce 210, open gl 3.3


* April 22, 2019, 02:26:24 PM
#4
Thanks Tim Im sure I can use these examples in my drawing of the bofors cannon.

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Daz
TCW V21, 2015-2019 PP, Animation Lab V5.2 & Redsdk enabled, LightWorks rendering mostly.


April 22, 2019, 11:37:17 PM
#5
Groovy,Tim :) :)

Thanks for sharing.

Dean,

    yes,  8) when it works!  ;D

Regards Tim

Logged
You can design without engineering, but you cannot engineer without design.
Using Win 10 with Designer 2016/2017 and TurboCAD Pro. Plat. 2018/2019 + Lightworks (64-bit versions) + AnimationLab 5.2.


April 22, 2019, 11:41:17 PM
#6
Thanks Tim Im sure I can use these examples in my drawing of the bofors cannon.
Daz,

    hopefully it might help?  :)

Regards Tim

Logged
You can design without engineering, but you cannot engineer without design.
Using Win 10 with Designer 2016/2017 and TurboCAD Pro. Plat. 2018/2019 + Lightworks (64-bit versions) + AnimationLab 5.2.