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Church window
Read 1597 times
* May 07, 2018, 01:34:51 PM
This proved to be quite a challenge to get right, because it is curved in all three axes,  and in the end was a compromise between what I wanted to do and what Genie would let me do.

I thought I'd post it here in case anyone was bored and wanted to figure out how they would construct the window. I used mostly lofting for the actual window, but lots of small sweeps may also work.

In case anyone wants to have a look (only the 3d object not any profile nor materials), I put the file on my site rather than take up space on the forum, one for v20 Pro (ACIS) and one for 2016 deluxe.
« Last Edit: May 07, 2018, 01:38:14 PM by Andy H »

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* May 07, 2018, 02:56:01 PM
#1
Thanks Andy

Very nice window

Torfinn

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V20, V21, 2015/ 16/ 17/ 18/ 19 Pro. Platinum
Deluxe 2015/ 16/ 19
RedSDK enabled
Windows 10 Home Premium 64 bit, 32 GB
NVIDIA Geforce GTX 780m, 1 GB


* May 07, 2018, 03:05:31 PM
#2
That's a great job with an intricate model, Andy. I don't understand the bit about it being curved in all three axes.

Henry H

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* May 07, 2018, 03:52:11 PM
#3
That's a great job with an intricate model, Andy. I don't understand the bit about it being curved in all three axes.

Henry H

Sorry Henry,  I didn't explain that well.  Looking from the front, as well as the normal curvature what I would call x and y, the window parts where the glass goes are also curved in depth, like a blend rather than being box shaped or chamfered. still probably not explaining very well,  I've no idea what the correct term is. 

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* May 07, 2018, 04:15:07 PM
#4
Top job Andy you should be proud of yourself.

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Daz
TCW V21, 2015-2019 PP, Animation Lab V5.2 & Redsdk enabled, LightWorks rendering mostly.


* May 07, 2018, 09:58:06 PM
#5
This proved to be quite a challenge to get right, because it is curved in all three axes,  and in the end was a compromise between what I wanted to do and what Genie would let me do.

I thought I'd post it here in case anyone was bored and wanted to figure out how they would construct the window. I used mostly lofting for the actual window, but lots of small sweeps may also work.

In case anyone wants to have a look (only the 3d object not any profile nor materials), I put the file on my site rather than take up space on the forum, one for v20 Pro (ACIS) and one for 2016 deluxe.

#1 Andy

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DonCW
2017 Pro with Light Works Plug in
2018 Platinum

Windows 10
There's so much to learn and not much time left to learn it.


May 08, 2018, 05:06:54 AM
#6
Fascinating.  The brick wall almost looks as if it is undulating.


Jeff

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TC Pro Platinum 2019, 2018, 2017, 2016 & 2015 (all with LightWorks & RedSDK) & V21
System: i7-5820K @ 3.30GHz, ASRock X99 Extreme4, 16GB DDR4-2133 RAM, Gigabyte GTX 970, Samsung NVMe SSD 950 (256GB), Windows 7 Pro (64-bit) SP1


* May 18, 2018, 08:13:02 PM
#7
Andy what version of turbocad do you use to render this?
What render engine?

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Daz
TCW V21, 2015-2019 PP, Animation Lab V5.2 & Redsdk enabled, LightWorks rendering mostly.