Plenty in the product features that jump at me. Associative arrays, part tree "selective undo/redo", slice solid by surface as a part tree operation shorthands a lot of things for me(same thing can be done now, but requires two copies of solid and surface, and surface has to be thickened, or can be done by formatting, and facet editing, which breaks part tree. Less than perfect, both long-winded), "new quick pull options" (I was thinking about that recently, my thought is that one option ought to respect adjacent faces, like facet editor, but not break the part tree like facet editor!, extrude, lathe and path sweep non-planar faces. I'm not expecting much of that wish list to be in the new lineup). Drafting object breaks, so you don't have to include all the arrow's shaft between the head and fletches. Unwrapping a curved surface, in addition to the flat and ruled surfaces we've got now. Node editing a subset of a mesh's nodes rather than staggering along with every vertex coordinate in calculation. I'm going to have to lie down, it's a lot to look forward to and now the instant gratification monkey's on my back.