Ok, maybe this is something that works differently in Pro/Deluxe. I'm using tc v16 designer. I have "Associative Hatching" set in the Display Options panel. But it doesn't seem to do anything. When I insert a hatch into an object, I end up with two separate entities -- one for the original object, and one for the hatch. If I try to edit the nodes, scale, or any other factor of the presumably associated object, I then have to repeat the process for the hatching object (or vice versa). My assumption was that if hatching association was on, that modify one object would automatically do the same thing for the (hopefully) associated object. But that doesn't seem to be the case.
Which brings up the next question. If I can make an object that has pen, brush, and general properties, why do I need two objects anyways? Couldn't I just delete the starting object and use the remaining object with its brush/hatch abilities? Set the brush the way I want it and set the pen the way I want it? Why two nearly-identical objects to create one functional entity?