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Coloring 3D objects
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* July 29, 2011, 11:01:30 AM
I am drawing some long shims as boxes .2" x 1.5" x 22' 5".  The small dimension varies between shims (.2", .4", .6", .8", and 1".)  I want to make each size a different color but the box properties does not include "Brush."  Apparently "Brush" is only available for 2D objects.  I did define a material with a color but that only shows up when one does a rendering.

Is there a way to have an entire box displayed and printed in color like can be done with 2D objects?  Is there something other than a box that I should be using to get the colors I want?

Thanks in advance,

Joe

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* July 29, 2011, 11:29:20 AM
#1
Use an appropriate Pen color for each object. That color will be used in OpenGL Draft renders, too.

Henry H

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* July 29, 2011, 12:25:21 PM
#2
I've done that but was hoping for a more noticeable effect like you get with brush in 2D.

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* July 29, 2011, 02:31:31 PM
#3
I've done that but was hoping for a more noticeable effect like you get with brush in 2D.

How about printing a rendered view?

Henry H

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