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Coffee Table
Read 9062 times
April 07, 2010, 10:41:06 PM
This coffee table was rendered in TC v17 using Raytrace Full. My original plan was to render this using advanced rendering styles and I did get some nice results. The problems came when it was time to render a high-res version. I kept getting file write errors when attempting to "Save As" and rendering at full screen resulted in the dreaded Out of Memory dialog. So I went back to Raytrace Full.

I used the Blurred Mirror reflectance on the upper and lower horizontal wood pieces to soften the reflections. I like the result. You can see the effect at the corners where the legs are reflected. Be careful using this reflectance though. Setting the quality or blur factor too high will result in huge render times. I ended up setting quality at 5 and blur factor at 40. You'll also want to select "Use Local" rather than the default "Use Global" setting otherwise your blur settings will not be used. The global settings can only be adjusted when using advanced rendering.

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BradE [ dean3Design ]
Core i7-3930K CPU @ 4.20GHz, 32GB 1333 DDR3, FirePro V5900
TC 21 Platinum (64-Bit) Running on Win7 Pro SP1


April 08, 2010, 07:08:48 AM
#1
Very gorgeous work Brad. A real showpiece!


April 08, 2010, 07:23:27 AM
#2
I second your sentiments Don. Brad is absolutely fantastic with the lighting in his renderings.

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April 08, 2010, 09:15:44 AM
#3
Looks like a photograph; I found myself wondering how it's put together in real life.   ;)


Jeff

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* April 08, 2010, 09:18:31 AM
#4
Lovely materials, nice design, perfect glas. Stunning rendering Brad.

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* April 08, 2010, 09:31:36 AM
#5
That's superb, Brad. What illumination did you use?

Henry H

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April 08, 2010, 10:20:47 AM
#6
Thanks for having a look guys.

Henry, the illumination consists of an environment luminance and a touch of ambient luminance applied to the Render Scene Luminance. The Render Scene Environment is a raycube with a plain white primary shader and the reflected and refracted shaders set to environment. The hdri files applied to the cubical map contain neutral colored narrow-style softboxes.

The angle setting for the reflected and refracted shaders is set to .02 to soften the visible reflections of the hdri files. That's where the soft highlights on the left and right sides of the glass and horizontal wood surfaces come from.
« Last Edit: April 08, 2010, 10:28:37 AM by Brad Easterday »

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BradE [ dean3Design ]
Core i7-3930K CPU @ 4.20GHz, 32GB 1333 DDR3, FirePro V5900
TC 21 Platinum (64-Bit) Running on Win7 Pro SP1


* April 08, 2010, 10:22:51 AM
#7
Thanks for having a look guys.

Henry, the illumination consists of an environment luminance and a touch of ambient luminance applied to the Render Scene Luminance. The Render Scene Environment is a raycube with a plain white primary shader and the reflected and refracted shaders set to environment. The hdri files applied to the cubical map contain neutral colored narrow-style softboxes.

The angle setting for the reflected and refracted shaders is set to .02 to soften the visible reflections of the hdri files. That's where the soft highlights on the left and right sides of the glass and horizontal wood surfaces comes from.

Thanks for the detailed info, Brad. That's pretty sophisticated ;-)

Henry H

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* April 08, 2010, 10:57:33 AM
#8
Very nice Brad! How do you like 17 so far?



April 08, 2010, 08:47:06 PM
#9
Very nice Brad! How do you like 17 so far?

Thanks Steve. I think my favorite v17 additions are 3d patterns, window muntins, and the XClip tool.

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BradE [ dean3Design ]
Core i7-3930K CPU @ 4.20GHz, 32GB 1333 DDR3, FirePro V5900
TC 21 Platinum (64-Bit) Running on Win7 Pro SP1


April 10, 2010, 12:10:53 PM
#10
Hello Brad,

excellent result, perfect set materials. Glass is very realistic, of course, wood.
When you first look at the picture I remembered to project a year old. And I have finished ...
so it inspired me and I ended  ;D :D ;D ... thank you  ;)

Majo

more on facebook http://www.facebook.com/album.php?aid=17697&id=100000033896486&l=806d3442b9
« Last Edit: April 10, 2010, 02:01:22 PM by Majo »

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April 10, 2010, 12:18:20 PM
#11
Hello Brad,

excellent result, perfect set materials. Glass is very realistic, of course, wood.
When you first look at the picture I remembered to project a year old. And I have finished ...
so it inspired me and I ended  ;D :D ;D ... thank you  ;)

Majo

These are fantastic Majo. I love the designs and the various views are great. Nice work.

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BradE [ dean3Design ]
Core i7-3930K CPU @ 4.20GHz, 32GB 1333 DDR3, FirePro V5900
TC 21 Platinum (64-Bit) Running on Win7 Pro SP1


April 10, 2010, 12:53:19 PM
#12
Way to go Mayo. Once again the lighting is f***ing perfect.  ;D

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April 10, 2010, 01:04:17 PM
#13
Amazing results.  The certainly don't look like virtual objects.

Jeff

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TC Pro Platinum 2019, 2018, 2017, 2016 & 2015 (all with LightWorks & RedSDK) & V21
System: i7-5820K @ 3.30GHz, ASRock X99 Extreme4, 16GB DDR4-2133 RAM, Gigabyte GTX 970, Samsung NVMe SSD 950 (256GB), Windows 7 Pro (64-bit) SP1


April 10, 2010, 02:37:30 PM
#14
Hello Brad,

excellent result, perfect set materials. Glass is very realistic, of course, wood.
When you first look at the picture I remembered to project a year old. And I have finished ...
so it inspired me and I ended  ;D :D ;D ... thank you  ;)

Majo

These are fantastic Majo. I love the designs and the various views are great. Nice work.

Way to go Mayo. Once again the lighting is f***ing perfect.  ;D

for this comment adjustment lights attach ...  ;D ;D ;D

Amazing results.  The certainly don't look like virtual objects.

Jeff


Thanks guys.

Majo

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April 10, 2010, 03:13:03 PM
#15
Thanks for the screen shots on your settings Majo. Once again, yourself, Brad, Hamer, & Richard are such artist. You guys inspire me. I think I will do me an indoor scene, not just one model. Thanks for the inspiration.

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* April 10, 2010, 05:18:23 PM
#16
Hello Brad,

excellent result, perfect set materials. Glass is very realistic, of course, wood.
When you first look at the picture I remembered to project a year old. And I have finished ...
so it inspired me and I ended  ;D :D ;D ... thank you  ;)

Majo

more on facebook http://www.facebook.com/album.php?aid=17697&id=100000033896486&l=806d3442b9

Fantastic!

Henry H

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April 10, 2010, 05:49:31 PM
#17
for this comment adjustment lights attach ...  ;D ;D ;D

Thanks guys.

Majo

Thanks for showing us your luminance setup Majo. I really enjoy your renderings.

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BradE [ dean3Design ]
Core i7-3930K CPU @ 4.20GHz, 32GB 1333 DDR3, FirePro V5900
TC 21 Platinum (64-Bit) Running on Win7 Pro SP1


* April 10, 2010, 09:26:45 PM
#18
So cool Majo!, Thanks for sharing the set up. This is all so very helpful.


* April 12, 2010, 07:53:52 AM
#19
 :o Wow Majo, there must be somthing wrong with my PC, I don't get that quality not even when I render an entire month.
What about that rendertime Majo?

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April 12, 2010, 08:08:15 AM
#20
Hello Brad,

excellent result, perfect set materials. Glass is very realistic, of course, wood.
When you first look at the picture I remembered to project a year old. And I have finished ...
so it inspired me and I ended  ;D :D ;D ... thank you  ;)

Majo

more on facebook http://www.facebook.com/album.php?aid=17697&id=100000033896486&l=806d3442b9

Fantastic!

Henry H

Thanks Henry

:o Wow Majo, there must be somthing wrong with my PC, I don't get that quality not even when I render an entire month.
What about that rendertime Majo?

Hi Stefaan,

rendertime around the 1300s (+ - 20 minutes) on the image at a resolution of 1750x1000 pixels.    ;)

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HomePC->i7-3770 CPU 3,40GHz, 16GB RAM, GeForce GTX 760, 120+60GB SSD, Win7 HP 64bit

TC Pro Plat x64
www.invent-dizajn.sk, www.facebook.com/marian.jurcak


April 12, 2010, 04:00:53 PM
#21
Wow ! You guys have some skilz!  Haha, the better I get, the more there is to go.  Majo, the coffee table renderings are awesome - the magazine open on the table leaves me speechless !   Hoping v17 removes some of the memory limitations.  I'm working on a mobile workstation design now, here's the latest.
Steve

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April 13, 2010, 05:13:46 AM
#22
Wow ! You guys have some skilz!  Haha, the better I get, the more there is to go.  Majo, the coffee table renderings are awesome - the magazine open on the table leaves me speechless !   Hoping v17 removes some of the memory limitations.  I'm working on a mobile workstation design now, here's the latest.
Steve

Hi Steve,

interesting work.
Which render style is done and how long it takes a + render what lights do you use?

Majo

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TC Pro Plat x64
www.invent-dizajn.sk, www.facebook.com/marian.jurcak


April 13, 2010, 01:25:32 PM
#23
Hey Majo . . . Haha, this one took way too long - almost 11 hours.  Using render scene luminance only, simple sky, empirical 22, all lighting options active.  Advanced render, standard raytraced, final gather, default settings.  Have another view cooking right now, with a textured, reflecting grid floor, and added ambient occlusion.  It's been over 14 hours, nearly done though.  Love the lighting, hate the wait.  Wow, Majo, your glass rendering work is incredible.
Steve

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* April 14, 2010, 09:01:40 AM
#24
A very nice result, Brad. You certainly know how to achieve stunning results.

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April 14, 2010, 09:07:57 AM
#25
A very nice result, Brad. You certainly know how to achieve stunning results.

Boy, is that the pot calling the kettle black? :-)

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* April 15, 2010, 07:48:08 AM
#26
more to point, I think that's the pot calling the kettle " bright and shiny"!

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April 15, 2010, 11:56:18 AM
#27
more to point, I think that's the pot calling the kettle " bright and shiny"!

I see what you did there. :-)

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