If it were me, and if this were my hobby project (or was somehow getting compensated for it), I'd try some sort of variation of below--
>Make a copy of the propeller assembly and work with this copy. Make the original not visible.
>Assign a semi-transparent Material to the blades. This Material would be slightly darker and less transparent than that of the entity created in the next section.
>Radial-Copy the blades, maybe 18 sets at 10°, maybe more. Maybe use Blocks, to keep down on file size. (will probably require Slicing or some other Boolean to separate the blades from the shaft)
>Create a new entity that represents the blades' circular motion and the turbulent air caused by their turning. Assign a semi-transparent Material to that. (the Radial-Copied blades will show within this entity)
>Assign a Material to the outer shaft cylindrical facets so that it looks like it's turning.
>Create a hollowed-out cylinder that would represent the nuts turning. Assign a semi-transparent Material to this, perhaps with some Pattern overlay that would give it the appearance of turning.
>Assign a Material to the center shaft cap outer face so that it looks like it's turning.
The semi-transparency in the blades and the turbulent air is the key, to me, for some sense of realism.
« Last Edit: December 03, 2019, 12:34:45 PM by Alvin Gregorio »
Intermittent TurboCAD user since yr. 2000 (ver6.5). No formal CAD Training.
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