Sorry for taking a long time to reply, Jeff no I didnt use oenGL/GDI. Genie and me are having a real tussle atm, yesterday I got a lw qrt full done in 60 seconds on my i7 pc and that was aewsome but I can replicate it. see the attached lower left corner.
So it looks promising that the AMD will do better in the long term for rendering and animation, but I like I said I could not replicate it which is really frustrating.
If I change the load level to high in Render manger will this decrease the time to load graphics ( materials for the drawing )?
So Im answering my own question here; it appears that changing the load level to high loads all materials, luminance, environments etc for the currently active drawing. Im saying this here because just after I changed the load level to high I then re-rendered the drawing and loading the materials etc went from 30 minutes to under 1 minute, then 60 seconds later the LW Quality Raytrace Full render was completed. Albeit that I did set all layers assigned to blocks visibility OFF.
What Im still investigating is that duplicated materials where found in the active drawing when looking at materials in the render manager, where say I had a LW Glossy Black, the same named material was loaded from a Redsdk Glossy Black yet Ive never created any redsdk materials at all. Point here is that the render manager was showing about 60 duplicated names, no idea why. Also that the render manger is retaining any/all old materials that Ive tried in the past including loading all materials that Im currently using. So here Im going to remove all materials and start fresh.
Further that I did experiment with the Native Draw options just after my last 60 second render and this has made my task a little harder in attempting to replicate such a fast render. On the Native draw setup Ive got 2 results showing at different timestamps and Im working through the options to see if I can get the fast render happening again.
« Last Edit: August 22, 2019, 05:06:13 PM by Darryl W »
TCW V21, 2015-2020 PP, Animation Lab V5.2 & Redsdk enabled, LightWorks rendering mostly. Ender 3 3D printer.