Thanks to Henry H for providing a solution to flouro lighting and luminance that I just happen to come across for my animation project. So all Ive done is take the white luminance from Henrys fluorescenttube7_v18Format.tcw see here: http://forums.turbocad.com/index.php/topic,5846.0.html
and just modified the luminance for red lighting by changing the colour.
Is this the correct way to use the luminance here for red flouro lighting for say night time or damage control animation?
Do I need to use the same settings Rendering - Quality settings for all internal luminance lighting for my animations as up until now Ive just been using LW raytrace full?.
In the steering-compartment-render(at)188seconds.JPG image Ive turned off the transom layer so that I can get an idea of the view and detail etc ( using standard LW lights and no luminance lights yet ) within the steering gear compartment just for modelling. And now Ive gotta ditch all the standard lights and use luminance lights I presume given that its all internal modelling and animation.
So how do I manage the camera for viewing the internal luminance lighting with the transom layer turned on?
Just for clarity here, when rendering how can I see the inside the render result with the camera, is there any technique for managing this?
In Henrys original model the luminance is attached to a 3D mesh that sits just below the flouro light model, do I need to use the same technique or can I attach directly to the flouro tube?
« Last Edit: July 10, 2019, 07:36:21 PM by Darryl W »
TCW V21, 2015-2019 PP, Animation Lab V5.2 & Redsdk enabled, LightWorks rendering mostly.