Hi, I haven't posted in a LONG time, and 1st on this new forum.
I've used TC (non-professional) since V6 so I'm somewhere between newbie and heavy hitter.
This may be a request for some expert tips & tricks to get posted to that forum that might help all.
CPU: I've noticed that TC at idle can consume as much as 25% of CPU time. What the heck is it doing by itself? Is this something anyone has noticed?
Memory: I have a drawing now in V15 that has grown too large to use. I use blocks wherever possible but it's just too big. Sometimes it can take 1 minute just to select an object and I've had layer visibility changes take 5 minutes. (I've got a fast CPU and 2GB, so it shouldn't be a horsepower issue).
I don't think XREF's will help as the XREF data is loaded into memory just as though it came from the working file.
I've had to turn off autosave because saves take up to a minute and always happen when you're in the middle of something. Turning off auto-save is an invitation to unhappiness.
Of course breaking up the drawing into separate files would solve the problem, but how do you then put it back together again? Also deleting some internal detail would help, but then much of that detail is needed to create some views.
Rendering is out of the question with this drawing, and even hidden line crashes now.
Maybe I've got some rogue object somewhere but how can you find that. I even dumped the object data to see if something stood out, but no smoking guns I could find.
I'm really only describing my observations and hoping that the TC community can provide some insights in how to better manage larger drawings. It's particularly bothersome when you have invested considerable time and then find you can't achieve the objective.
Are there some object types to avoid? Can complex solids with many minute vertices be reduced in some way?
Does anyone have a primer or words of wisdom on large drawing issues?