Hi Darryl
Re - Are there any examples or samples that include both the script and key frames editors to study?I can't think of any samples off hand, some notes on keyframes are on the Wiki
here scroll down to keyframes
##Edited## attached is a quick (rough) one just done using keyframes with commands for the wheels (v21 with Lightworks), if you animate it, use draft not quality, one advantage of keyframes is that if you click a number over the top of the frame squares, it will highlight a column, then click show frame icon one can move through the animation checking for collision, obviously any commands won't show up though, right clicking a blue dot (keyframe) of the ball and choosing properties, some are set to accelerate and some decelerate. commands on the other hand offer a lot more control than keyframes, but certainly both ways have the usefulness. ##end edit##
Re - Just wondering if I trim the file size from 138,176kb down to something more manageable? ( there is 393 frames within this test file alone )What I do is, use AVI for the animation file, then open in a movie editor, and export as MP4 for you tube, AVI does produces huge file.
Re - What settings for the compression work best?Personally (if using windows 10) I would advise against using AVI compression within AnimationLab, it does work, but I've had problems playing them back in Windows 10, often getting n error message.
Re - What if any templates should I consider?Use whatever template you normally use, I use a custom metric one, AL uses units not inches or mm, so Move 10 0 0 will move 10 inches or 10 mm depending on what is set up as the normal space units
Re - Can you save all the actor commands into one text file for reference from say running a script?Yes, expand the play menu and choose save to file, note that keyframes are 'hard coded' so it will save scripts but not the location of any keyframes.
Wiki pageRe - How do you integrate/run scripts via the custom script editor window?There is an example on the Wiki
here the TCW file for the flame (shown on the wiki) is on the forum
here