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Joining walls problem
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June 29, 2017, 03:19:21 PM
Hello,
I'm unable to figure out how to properly join walls, and to fill blank spaces between them. Joining walls means there should be no lines between them and they should be treated as a one entity (I could group them but the lines remain).

For instance, on the example picture, walls 1, 2 and 3 should be merged/joined. Actually it is the same wall but with angles (or maybe it is not, I am not much into construction). There is also a blank space (?) which should be somehow filled (I could draw a wall there but it would intersect with 1 and 2).



Any ideas?
« Last Edit: June 29, 2017, 03:29:34 PM by tarmiricmi »

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* June 29, 2017, 03:38:29 PM
#1
If Walls 1, 2, & 3 were merged somehow, you'd have a wall with non-constant Thickness, and I don't think TCad can do that. It might be better to replace these three Walls with a 3D object such as an Extrusion.

Henry H

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June 29, 2017, 04:03:55 PM
#2
OK, I figured out the solution, which is, to delete those walls and to insert custom wall with a desired width and length.  8)


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June 29, 2017, 04:22:40 PM
#3
However there is another problem with walls snapping. I have created the wall with the exact dimensions to insert, as shown on pic 1. When I insert it (I've previously changed the default reference point to upper left corner so that it snaps), I get strange artefacts as shown on pic 2.




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* June 29, 2017, 04:36:17 PM
#4
When posting images, click on the "Attachments and other options" link below the message field. You can attach up to six images. They're free of advertisements.

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* June 29, 2017, 04:48:48 PM
#5
I typical see this on pic 2 when the wall crash because it is to small and are linked to another wall.
Try to make it bigger and then later use the Edit Tool to drag it back again if you want it to be linked, else you can try to take away the link down on Inspector Bar.

Torfinn

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June 30, 2017, 01:52:53 AM
#6
Hello again,
I'm unable to find the solution to this problem. In some occasions it works (to make a custom thick wall), in some it doesn't. What I can easily achieve in other programs in couple of clicks, I struggle in Turbocad.

This is basic feature, having walls with a various thickness, software should be able to deal with them more intelligently.

I've attached .dwg file (I'm working in Turbocad but need to use Autocad format).


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* June 30, 2017, 02:45:44 AM
#7
Is this what you try to achive, the circle with arrow was not a wall, but a line in your drawing

Torfinn

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June 30, 2017, 03:07:17 AM
#8
Hi, thanks for your help.
I'm using the lines just to make the references where the wall should be. I've attached another pic where I've used lines to draw a wall. If i put a wall there, it breaks the wall connection and displays Xes.
I've attached another parts as well as I have project to finish so work is in progress.

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* June 30, 2017, 04:38:35 AM
#9
I can make a wall there, but if i try to get rid of the line marked in attached it will crash in 1 of the ends

Torfinn

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June 30, 2017, 04:44:22 AM
#10
There is an end result. On the elipsed areas I had to add lines to fill the blank gaps and to connect them to walls. Luckily I need 2d only, and I've should used polylines only instead of walls.

So what took me a 30 mins in Sweet Home 3D (2D AND 3D), in Turbocad I struggled 10x more - and that is 2D only. Should I wanted 3D model, those lines that I added onto existing walls (because of the problems with joining walls) would be impossible to use. I'm a novice user, but it is really only a 40 sq. metres flat with a few walls with different thickness. If I'd to make whole house, it'd take me forever.

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June 30, 2017, 04:46:06 AM
#11
I can make a wall there, but if i try to get rid of the line marked in attached it will crash in 1 of the ends

Torfinn

I had to draw a line over that line, to make it white so that it hides that wall line.
It is really a waste of time and the example of how not to use CAD software  :o

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* June 30, 2017, 06:26:43 AM
#12
There is an end result. On the elipsed areas I had to add lines to fill the blank gaps and to connect them to walls. Luckily I need 2d only, and I've should used polylines only instead of walls.

So what took me a 30 mins in Sweet Home 3D (2D AND 3D), in Turbocad I struggled 10x more - and that is 2D only. Should I wanted 3D model, those lines that I added onto existing walls (because of the problems with joining walls) would be impossible to use. I'm a novice user, but it is really only a 40 sq. metres flat with a few walls with different thickness. If I'd to make whole house, it'd take me forever.

The drawing you put out here is a 3D drawing, Modelspace is set to 1:10, your walls are 10-16-22-30 and 57 mm wide and the higth is 254 mm.
It is recomended that you draw in 1:1 and change it in P Space when print.
And i dont think the bigg walls are walls, but coloumns
Attached with doors

Torfinn

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June 30, 2017, 09:05:58 AM
#13
There is an end result. On the elipsed areas I had to add lines to fill the blank gaps and to connect them to walls. Luckily I need 2d only, and I've should used polylines only instead of walls.

So what took me a 30 mins in Sweet Home 3D (2D AND 3D), in Turbocad I struggled 10x more - and that is 2D only. Should I wanted 3D model, those lines that I added onto existing walls (because of the problems with joining walls) would be impossible to use. I'm a novice user, but it is really only a 40 sq. metres flat with a few walls with different thickness. If I'd to make whole house, it'd take me forever.

The drawing you put out here is a 3D drawing, Modelspace is set to 1:10, your walls are 10-16-22-30 and 57 mm wide and the higth is 254 mm.
It is recomended that you draw in 1:1 and change it in P Space when print.
And i dont think the bigg walls are walls, but coloumns
Attached with doors

Torfinn

Hello,
walls should be 10 cm thick. Other values that you mention are created by me because I was unable to join the walls, so I had to delete separate walls that were close to each other and to create one larger wall instead. Whatever you call them (I don't care what they are, but I do need to create accurate model of the flat), the program should offer some solution to this basic issue.

I've attached the rendered pic of how that looks in 3d. Those are carrying pillars I presume, but without option to join those walls (or some alternative option - I could put 3d box there and adjust it's properities to match those of the wall) I couldn't be able to do 3D model in Turbocad.

Thank you anyway for your propositions.

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* June 30, 2017, 09:29:07 AM
#14
There is an end result. On the elipsed areas I had to add lines to fill the blank gaps and to connect them to walls. Luckily I need 2d only, and I've should used polylines only instead of walls.

So what took me a 30 mins in Sweet Home 3D (2D AND 3D), in Turbocad I struggled 10x more - and that is 2D only. Should I wanted 3D model, those lines that I added onto existing walls (because of the problems with joining walls) would be impossible to use. I'm a novice user, but it is really only a 40 sq. metres flat with a few walls with different thickness. If I'd to make whole house, it'd take me forever.

I think so, too. Extrude them if you need 3D. And if you need such "Wall" features as the ability to insert doors and windows, you can insert short pieces of Wall where necessary.

Henry H

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June 30, 2017, 10:52:51 AM
#15
It seems that the interference x marks that I've had in my model were caused by the different height of the walls and/or by the WorkPlane changes (''Selecting the object in the 2D mode changes the drawing's WorkPlane''). If the walls have different Z values then interference will occur. How this interference happens by changing WorkPlane, I'm not really sure.

What I didn't know is that the walls are 3d objects. Because I don't need 3d in this project I could use the double (poly) line, or to use walls with the 0 height and presumably avoid those interference problems. I do not yet fully understand 3d functions of Turbocad, and those changes in WorkPlane confuse me.

In attached file (created from blank), walls 1 and 2 are interfering without obvious reason although their height is the same. When the wall 1 is removed, problem resolves itself. But they refuse to co-exist and to join/merge.

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* June 30, 2017, 11:44:48 AM
#16
It's only about how we do it, that we will figure out when we learn what TC like and dont, especial dont :)
Attached is 4 walls and 3 different thickness
I normally use baseline and if i need to move a wall later i just do that, i also like to use the same system on exst and int walls and link off when drawing int walls as i dont want them to be linked to the ext walls, normally

To achive what you like/ want, you can also make the walls like you want, add the flooring and in P Space dont show the interior walls, just the flooring and exterior walls in plan view, and you got it in wireframe ;)

And i believe this is the first time i dont agree with Henry, sorry Henry :)

Torfinn

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* June 30, 2017, 11:57:28 AM
#17
It's only about how we do it, that we will figure out when we learn what TC like and dont, especial dont :)
Attached is 4 walls and 3 different thickness
I normally use baseline and if i need to move a wall later i just do that, i also like to use the same system on exst and int walls and link off when drawing int walls as i dont want them to be linked to the ext walls, normally

To achive what you like/ want, you can also make the walls like you want, add the flooring and in P Space dont show the interior walls, just the flooring and exterior walls in plan view, and you got it in wireframe ;)

And i believe this is the first time i dont agree with Henry, sorry Henry :)

Torfinn

Torfinn, I'm happy to learn from you.

Henry H

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* June 30, 2017, 12:52:27 PM
#18
Honestly, i dont think you have much to learn from me Henry, i am a novice compered to you, so it is just how we preefer to work i guess.

But and a big but, a wall should be a wall, not a solid or similar i my opinion and as far as possible and i find it more easy to use the info in the drawing later if i want to use the databasetool to figure out how many meter wall, squermeter surface i have inside/ outside to calculate the price of a building/ house, net and gross.
Inserting door and windows and so on.

Torfinn

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June 30, 2017, 01:05:11 PM
#19
It's only about how we do it, that we will figure out when we learn what TC like and dont, especial dont :)
Attached is 4 walls and 3 different thickness
I normally use baseline and if i need to move a wall later i just do that, i also like to use the same system on exst and int walls and link off when drawing int walls as i dont want them to be linked to the ext walls, normally

To achive what you like/ want, you can also make the walls like you want, add the flooring and in P Space dont show the interior walls, just the flooring and exterior walls in plan view, and you got it in wireframe ;)

And i believe this is the first time i dont agree with Henry, sorry Henry :)

Torfinn

I kindly ask you to provide details how exactly you have managed to avoid interference and to join those walls. That baseline thing, if you could just give me the steps, I'll figure out the rest. Thanks.

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* June 30, 2017, 02:54:18 PM
#20
Baseline will let you use Component walls in a different way, in your case here it dosn't matter, left-rigth-baseline will give about the same result on a 1 Component wall, but if you want to add some plaster on both sides of the basic block/ concrete wall, different color/ material etc. its very handy.
I normally work with 3 on int and 5-6 on exst. walls
If you have a framework wall you will nomally follow the foundation walls with the framework, and then some parts will be on the outer side and some parts will be on the inner side of the baseline/ foundation.

Torfinn

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July 01, 2017, 02:02:37 AM
#21
Baseline will let you use Component walls in a different way, in your case here it dosn't matter, left-rigth-baseline will give about the same result on a 1 Component wall, but if you want to add some plaster on both sides of the basic block/ concrete wall, different color/ material etc. its very handy.
I normally work with 3 on int and 5-6 on exst. walls
If you have a framework wall you will nomally follow the foundation walls with the framework, and then some parts will be on the outer side and some parts will be on the inner side of the baseline/ foundation.

Torfinn

Excellent, thanks. It was about the splitting the walls at the right places, enlarging them and using Autocleanup option which controls whether the walls should merge or not.

The rest I will implement as I progress with using Turbocad.  :D

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* December 08, 2019, 10:37:11 AM
#22
I am having the same problem. I also don't quite understand 2d and 3d. I think I may have done some drawing in 3d but I only need 2d. Is there a way to change walls that I drew in 3d to 2d. I read all the posts in the thread but I didn't understand all of it.

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* December 08, 2019, 11:11:41 AM
#23
In the walls property you can set the wall heigth to 0.
Or you can use double line and Multi line that are 2D

Torfinn

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December 09, 2019, 07:48:52 AM
#24
I am having the same problem. I also don't quite understand 2d and 3d. I think I may have done some drawing in 3d but I only need 2d. Is there a way to change walls that I drew in 3d to 2d. I read all the posts in the thread but I didn't understand all of it.

If Torfinn's advice did not help you, please remember to include/attach the problem Drawing file when re-posting.

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* December 09, 2019, 12:21:06 PM
#25
I checked the height on many of the troubled walls and they are already set to 0. I guess I could use double lines but I was hoping to not have to do that because of having to clean up the corners. It seems like the software should be able to work right. I did attach the drawing. Thanks.

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* December 09, 2019, 01:13:34 PM
#26
Many is relative :), open your drawing and find 2 that have 0 thickness, the rest was 96 in, the one next  to stair was in wrong Z i believe as it did stand lower than the rest and was also inside a Group, but had 96 in heigth.
So if you take the one inside a Group out of there and set it on same workplane as the rest, if that is the plan, then Select them all from a sideview ot\ ctrl + T and Select walls in the list, then in selection Info palette turn of Auto Cleanup and so when their are still selected
then turn them back on again, that should clean up all walls believe, but you have to get "free" the one inside the Group if you dont have an spesifick reason to keep it like that.

Torfinn

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* December 10, 2019, 08:16:19 AM
#27
I was able to figure out how to select all the walls and turn on auto cleanup. It was already on. I didn't know about the control T and the info palette. That's cool. I can't see the wall by the stairs being in a group or the wrong z. All of the walls are in Z zero position unless I am looking at it wrong. If the wall is in a group, I wouldn't be able to select it individually would I?

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* December 10, 2019, 08:48:57 AM
#28
You can use the Edit tool on the Group, and then lift the wall there, and then finish Edit Group.
Or explode the Group 1 time, then make a New Group where that wall is not inside
If i remember correct, all the other walls have the center at 48 in ( 96/2 ), but that wall showed something like -12 in, so in other words it was 60 in to low, comperred to the others.

Torfinn

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* December 10, 2019, 09:54:15 AM
#29
I was looking at only 1 layer. All of the basement and some of the 2nd floor walls were not at Z zero. I fixed that and I selected all of the walls and checked that the auto cleanup was on. I found the group on the 2nd floor and exploded it. I am still having the problem.

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* December 12, 2019, 03:05:54 PM
#30
I will use double lines. Not as hard as I thought it would be. Thanks for trying.

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