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Deluxe 2016 Redsdk render test
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* May 16, 2016, 06:31:31 AM
Figured I’d share my testing results using the Redsdk “RSE Sky” and material transparencies in Deluxe 2016 64 bit. This is a screen capture > Raytrace fine >10 mins on my laptop which the display adapter is supposedly not supported by redway, ;D I have never payed attention to that warning anyways. :P
> The car was a 3d warehouse model though I re-created all of the materials and created the scene environment.
> The flowering bushes and the small fence on top of the stone wall are transmission maps. Sometimes these transmission maps can be useful. The stone wall and ground have bump maps applied. Next test is using the displacement maps on the stones which do alter the geometry but adds time to the render.
« Last Edit: May 16, 2016, 06:56:40 AM by Dean »

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"What do I know, I'm still learning"..
Windows 7 64 bit HP > 2019-2018-2017, TurboCad Platinum 21,20,19 and 18.Using LightWorks, Anilab lab 5.  HP all in one  23" Touch smart screen with Nvidia Geforce 210, open gl 3.3. Intel Core i5 ,2.27GHz,4 GB ram.


* May 16, 2016, 06:42:30 AM
#1
Beautifully done!  I wish someone (hint) would come up with a tutorial on using RED for rendering.

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TC 21 Deluxe, TC 20 Platinum, TC 2015 Platinum, TC 2016 Platinum, TC 2017 Platinum
i7- 3770 Ivy Bridge 3.4 GHz, 16G Crucial Ballistic, ASRock Extreme 4, EVGA 1060 SSC, Windows 10 Pro 64 Bit


May 16, 2016, 06:51:57 AM
#2
Very nice, very nice indeed.

So, not quite real-time rendering yet?  ;D

Regards Tim

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You can design without engineering, but you cannot engineer without design.
Using Win 10 with Designer 2016/2017 and TurboCAD Pro. Plat. 2018/2019 + Lightworks (64-bit versions) + AnimationLab 5.2.
Windows 10 Pro 1903 (Build 18362.418) 64-bit


* May 16, 2016, 08:09:52 AM
#3
Very nice indeed, love the sheen on the car bodywork,  with the stoned not being too glossy I would think they would be an excellent candidate for displacement and not add too much to the render time.
« Last Edit: May 16, 2016, 09:05:32 AM by Andy H »

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* May 16, 2016, 08:48:52 AM
#4
That's amazing work, Dean.

Henry H

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* May 16, 2016, 12:21:09 PM
#5
That's great Dean!!! Thanks for sharing!!

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May 16, 2016, 02:25:52 PM
#6
I am impressed.  The sky even looks like what I have been seeing here in Los Angeles at dusk the last couple weeks.


Jeff


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TC Pro Platinum 2019, 2018, 2017, 2016 & 2015 (all with LightWorks & RedSDK) & V21
System: i7-5820K @ 3.30GHz, ASRock X99 Extreme4, 16GB DDR4-2133 RAM, Gigabyte GTX 970, Samsung NVMe SSD 950 (256GB), Windows 7 Pro (64-bit) SP1


May 18, 2016, 05:13:33 AM
#7
Nice one.... :)

The RSE sky creates good reflections....

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Daz…

V2019 Plat 64bit, Lenovo P72 Laptop, Window 10 Pro for Workstations, Intel Xeon E-2186 CPU @ 2.90 Ghz (6 cores/12 threads), 32GB RAM, 512GB & 1TB SSD's, Nvidia P5200 c/w Max=Q Design GPU, Display UHD 3840 x 2160 pixels
TurboCAD user since V3 and Turbocad 3D V1.


May 18, 2016, 03:13:51 PM
#8
Nice render, I have not looked at the features in the latest versions of Turbocad REDSDK lately but know the full package allows for displacement maps, does anybody know if this feature exists, obviously this would only apply to surface objects I think.

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* May 18, 2016, 03:17:44 PM
#9
Nice render, I have not looked at the features in the latest versions of Turbocad REDSDK lately but know the full package allows for displacement maps, does anybody know if this feature exists, obviously this would only apply to surface objects I think.

Displacement maps have been in since 2015 (one of the patches I think), http://www3.turbocadcommunity.com/tiki-index.php?page=RedSDK+Displacement+Map
« Last Edit: May 18, 2016, 03:20:23 PM by Andy H »

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* May 18, 2016, 03:57:24 PM
#10
Nice render, I have not looked at the features in the latest versions of Turbocad REDSDK lately but know the full package allows for displacement maps, does anybody know if this feature exists, obviously this would only apply to surface objects I think.

Hi Michael,
Deluxe 2016 has 'displacement maps" and you can apply them to '0" thickness surfaces.
Displacement maps alter the geometry and there has been improvement in 2016.
« Last Edit: May 18, 2016, 04:02:28 PM by Dean »

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"What do I know, I'm still learning"..
Windows 7 64 bit HP > 2019-2018-2017, TurboCad Platinum 21,20,19 and 18.Using LightWorks, Anilab lab 5.  HP all in one  23" Touch smart screen with Nvidia Geforce 210, open gl 3.3. Intel Core i5 ,2.27GHz,4 GB ram.


* May 30, 2016, 03:25:39 AM
#11
Great work Dean!!

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May 30, 2016, 03:50:31 AM
#12
Nice, less chrome finish on the brightwork (more an aluminium than chrome) finish would work better imho.

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