Okay... v16.2 has more settings than v11.2, so perhaps I need to change a setting. Hopefully there is an answer to this one.
I have used the trick for changing an objects coordinate system (by 3D adding, selecting the object with needed coordinate system *last*) in v11 a lot, but it doesn't seem to work in v16.2 at all. Or if it does, it's not showing up by way of the selector shell and rotation bars (Selector configuration Extents CS set to "Entity CS".)
I did a brief experiment in both v16.2 and v11.2 to show what happens:
-Box made in the WCS
-Workplane by Facet using the side of the box
-Sphere made in the new UCS (selector shell shows the different coordinate system)
-3D add both, selecting the box first
-Selector shell shows WCS in v16.2, not what should be the changed Entity CS
Doing the experiment in v11.2 yields the expected results (change in Entity CS shown by selector shell).
I've attempted to change various settings in v16.2 with no effect. Interestingly, from v16.2 I did a save as DWG format. When I reopen the DWG file in v16.2 it shows the selector change as I would expect.
See below for a simple visual. Any suggestions would be greatly appreciated. Being able to manipulate an added object using a different selector CS than World has always been helpful to me; I would hate to have to abandon that technique--not to mention the ability to visually verify a change in the object's CS for other reasons. Many thanks!
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