I have an issue with some some subtraction from a revolved solid. on the right is a lofted solid, which has been "surface to solid" modified, as is the object on the left. The one on the right leaves a ghost in the revolve, after subtraction, when rendered. The one on the left gives no problem, showing the desired penetration. I hope some clarity can be given, I have attached the selected object. I have lofted and subtracted this form repeatedly without success.
Thanks in advance for the look-see.