So for future reference, if I am doing a drawing in 3d how should I set it up for later converting 3d perspective views into 2d? Is there a simple quick method I can follow?
Should I just create a blank named view first and set my axis a patricular way before I start drawing?
In the past all I have done are 3d perspective views without thinking about how to set them up for later 2d use.
First of all: Stop using the term, and thinking of it as, converting
. There's no converting.
You are creating a 3D Model. Then you are choosing ways of looking at it- or sort of
taking a "picture" of it- by use of a Camera. There is no conversion
process that "changes" your 3D Model from 3D to 2D; you are simply looking at
your 3D Model in a certain way.
Start with drawing a Box (a box is a very simple 3D Object; a Cube) on the World (plain ol' World) Workplane. Now, there are numerous
ways of looking at that Box, of View
ing that Box. Once you get a View you like (could even be a Standard View, such as Left, Top, Front, etc.), save that View as a Named View for future "getting back to" in Modelspace and for use in Viewports in Paperspace. There is no reason not to have a (you-created) Named View named Standard Left View
(or other Named/Standard View) in your list of Named Views for use in your Paperspace Viewports.
Basically, nasdab, you don't quite yet have the elementary/basic
conceptual understanding of how to create 2D "representations" of 3D Models in Paperspace (by Inserting Views via Viewports; or by use of the Drafting Palette if we had it available in Deluxe). There is no converting going on
; just "pictures" or Views
that- because our monitor-screens and eventual printed-paper are flat
are 2D-appearing representations of our 3D Model.
I don't know what else to say; you are just at the very basic level
of learning how to draw 3D models in TurboCAD and to create 2D Views
of them. You're just going to have to keep playing with it and learning, I guess; until that light-bulb clicks
, and you have the ah-hah
moment. But start with a simple Box, drawn on the World Workplane and create Named Views in Modelspace, and Insert Viewports using those Views, in Paperspace (putting the Text of numbers 1,2,3,4,5,6 on the each side; or Top, Bottom, Front, Rear, Left Side, Right Side is a way to not get disoriented, while learning).
And regarding your question: "Should I just create a blank named view first and set my axis a particular way before I start drawing?" No. That's almost completely bass-ackwards of how you should do it. First you draw the Model, then
you choose how to view it.
I see what you are trying to do. You do not have a good understanding of Workplanes; everyone struggles with this, until that ah-hah
light-bulb goes on in their heads. You've gotten a grasp of one method of setting a Workplane- "By View"- and now your mind is thinking it's the only
method of setting a Workplane, and it is not... not at all.
A book can be written on this Topic (3D Modeling, Workplanes, creating 2d Views of 3D Models), and some have. Good luck. If you want badly enough to understand it, eventually
the basic concept and understanding will come to you; and you will be able to draw anything you want, view it any way you want, and present 2D representations of your 3D Models any way you want.