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Turbo Talk => Gallery => Topic started by: Darrel Durose on July 21, 2012, 03:14:49 PM

Title: Playing with Luminances and fog in RTF...
Post by: Darrel Durose on July 21, 2012, 03:14:49 PM
Hi Guys

Just created quite a realistic 25 LED light in the images below using RTF .... Added fog light (0.01) to the environment to get a degree of realism to emitted cone of light...

Not sure I can get fog to work in AR.....as anyone tried?
Title: Re: Playing with Luminances and fog in RTF...
Post by: Henry Hubich on July 21, 2012, 04:37:39 PM
The first pic is gorgeous.

Henry H
Title: Re: Playing with Luminances and fog in RTF...
Post by: Darrel Durose on July 21, 2012, 04:42:15 PM
Thanks Henry

79 light sources in these renders!
Title: Re: Playing with Luminances and fog in RTF...
Post by: Henry Hubich on July 21, 2012, 04:44:31 PM
Thanks Henry

79 light sources in these renders!

I wonder if the 32-bit version could have handled that render.

Henry H
Title: Re: Playing with Luminances and fog in RTF...
Post by: Darrel Durose on July 21, 2012, 04:50:42 PM
Henry

It did....just..... but only from a distance... the close up on the 25 LED light failed to complete....

Adding in the 2 wine glasses and bottle would have caused a OOM error.....

AR crashed TC 32bit....but it does render in AR is 64 bit.......fog light does not work/show in AR though.... ???
Title: Re: Playing with Luminances and fog in RTF...
Post by: DonCW on July 21, 2012, 06:37:57 PM
Hi Guys

Just created quite a realistic 25 LED light in the images below using RTF .... Added fog light (0.01) to the environment to get a degree of realism to emitted cone of light...

Not sure I can get fog to work in AR.....as anyone tried?

One word answer 'EXCELLENT.!!'
Title: Re: Playing with Luminances and fog in RTF...
Post by: Darrel Durose on July 21, 2012, 06:47:25 PM
Thanks Don... :)
Title: Re: Playing with Luminances and fog in RTF...
Post by: Dave C on July 22, 2012, 02:49:30 AM
Superb work Darrel.

Title: Re: Playing with Luminances and fog in RTF...
Post by: Michael2011 on July 22, 2012, 04:00:21 AM
Hey Darrel,

the renderings look neat, but IMO the lighting setup is way overkill.

Please try the following:

- apply a self-illuminated material that does not emit light
- use one regular spotlight in place of the LED´s
- use luminance and shadows to create the shadows in your scene

This should bring the memory usage really down.
Title: Re: Playing with Luminances and fog in RTF...
Post by: Darrel Durose on July 22, 2012, 04:43:03 AM
Thanks Dave.....  :)
Title: Re: Playing with Luminances and fog in RTF...
Post by: Darrel Durose on July 22, 2012, 04:53:37 AM
Michael........ Yes, i could use just one light but in this i wanted to experiment and test TC. I did start with that but just using one the effect did not look right. The LED's do have a non emitting light material applied to them. Memory usage is not a problem in TC 64 bit.......
Title: Re: Playing with Luminances and fog in RTF...
Post by: Michael2011 on July 22, 2012, 05:11:07 AM
I see. Would you mind sharing that little scene for us all to play around with it a bit? I´d love to give it a try to see how it works in my TC 17 32-bit ;)
Title: Re: Playing with Luminances and fog in RTF...
Post by: Brad Easterday on July 25, 2012, 03:10:11 PM
That's pretty cool Darrel. And the light itself looks really good.
Title: Re: Playing with Luminances and fog in RTF...
Post by: sgedesigns on July 25, 2012, 11:46:37 PM
Great soft shadows Carl.  Wood looks like maybe Ash?
Title: Re: Playing with Luminances and fog in RTF...
Post by: Rob Figee on July 28, 2012, 11:47:11 AM
Great job. The cabinet is very nice and I like the little spotlights.
Title: Re: Playing with Luminances and fog in RTF...
Post by: Carroll P on July 29, 2012, 06:40:36 AM
Darrell Great job on the renders, and Thanks for sharing with us what you found out about the renders in 32 & 64 bit. It's people like you on this forum that makes it so helpful. Again Thanks. Carroll