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Turbo Talk => Gallery => Topic started by: Don Cheke on March 09, 2015, 07:06:00 PM

Title: Water Glass
Post by: Don Cheke on March 09, 2015, 07:06:00 PM
I am not sure I will ever learn to enjoy working with RedSDK, but I keep trying - I am not sure why. This was today's experiment. I am only marginally happy with it, but I already spent far too much time trying to work it out. I don't like how us TurboCAD users get left to try and figure it all out mostly from scratch. I have seen other rendering engines that have a whole host of default textures that work well right out of the box. Only those that really want to delve deeper need do so in these cases.
Title: Re: Water Glass
Post by: Henry Hubich on March 09, 2015, 07:09:00 PM
Don, that's really exceptional.

Henry H
Title: Re: Water Glass
Post by: Alvin Gregorio on March 09, 2015, 07:16:45 PM
Pretty      dang     cool       .
Title: Re: Water Glass
Post by: Darrel Durose on March 10, 2015, 01:12:59 AM
Looking good Don. Is it pure alcohol?
Title: Re: Water Glass
Post by: Tim Stewart on March 10, 2015, 02:03:38 AM
I am not sure I will ever learn to enjoy working with RedSDK, but I keep trying - I am not sure why. This was today's experiment. I am only marginally happy with it, but I already spent far too much time trying to work it out. I don't like how us TurboCAD users get left to try and figure it all out mostly from scratch. I have seen other rendering engines that have a whole host of default textures that work well right out of the box. Only those that really want to delve deeper need do so in these cases.

Hi Don,

yes, very nice render as always, but, more importantly, I agree with the sentiments expressed in your posting.
At the end of the day, for the most part, we'll have to deal with the cards we are given.

Regards Tim
Title: Re: Water Glass
Post by: Marek on March 10, 2015, 10:26:33 AM
Hi Don
Cool glass. Render great as always. Do you think that with GDI settings would be better or simply,  you could made drawing, faster?
Marek
Title: Re: Water Glass
Post by: Don Cheke on March 10, 2015, 10:48:16 AM
Thanks everyone for having a look.

Marek, I don't have LightWorks installed in TC 2015, so if I switch to GDI I have no quality or advanced rendering capabilities. I don't intend to install LightWorks in TC 2015 because I fear that it will disappear anyway down the road. As such I am just going to get used to RedSDK in TC 2015.

However, for any work related projects I need to use TurboCAD for, I will continue to use V21 and LightWorks, since it is much easier and quicker to get the results I am after.
Title: Re: Water Glass
Post by: Ken Simmons on March 10, 2015, 04:09:37 PM
Even though I haven't gotten to the point where I am working with RedSDK materials, renders in Don's Vise tutorial. I am also going along the lines of keeping V21 for the LightWorks. And use 2015 for learning RedSDK and new projects. And Don, I hope someday I can be half as good as your work. The glass and liquid look good to me.
Title: Re: Water Glass
Post by: Dean on March 10, 2015, 05:06:58 PM
Nice Don!.
keep up the good work :)
Title: Re: Water Glass
Post by: Jeffin90620 on March 11, 2015, 12:03:18 AM
Vastly better than anything I've been able to do (my renders seem 'fuzzy'; see http://forums.turbocad.com/index.php/topic,16158.0.html (http://forums.turbocad.com/index.php/topic,16158.0.html)).


Jeff

Title: Re: Water Glass
Post by: Jeffin90620 on March 11, 2015, 12:46:27 AM
Interesting blurb here (http://www.redway3d.com/products/redresources/ (http://www.redway3d.com/products/redresources/)) that should interest anyone who is interested in photorealistic rendering.

REDresources
============
Listed features:
1. Comprehensive material library
2. Ready to use and configurable materials
3. Advanced management of light energy
4. Material editor included

Doesn't seem like anything this promises is included in TurboCAD, but I could be wrong.

Not much point contacting RedWay (one of their pages says they won't even return e-mails from any 'free' account and I use Gmail).  While I could re-activate my old Time-Warner account now that I'm back on cable, I'm thinking that particular 'paid' e-mail domain isn't what they meant.


Jeff

Title: Re: Water Glass
Post by: Jeffin90620 on March 11, 2015, 01:09:59 AM
I was wrong about RedWay3D; they responded very quickly, just not as I hoped.


Jeff

======================================================

Hello Jeff,

Thank you for your email.

REDresources cannot be integrated inside TurbCAD by end-users. The software editor of TurboCAD (IMSI) must integrate it first.

Indeed, REDWAY3D only provides software libraries and tools for 3D/C++ programmers and not for end users.

I regret I cannot help you more.

Regards,
_____________________
Fabien CHAUVIRÉ
REDWAY3D S.A.S.
13 rue Raymond Losserand 75014 Paris, France
Cell: +33 685 032 177
Phone direct: +33 156 800 257
Standard: +33 156 800 190
http://www.redway3d.com
Title: Re: Water Glass
Post by: Darrel Durose on March 11, 2015, 03:04:56 AM
Jeff

Some of us are working hard on RedSDK and it will take time for us to fully understand and how to help users get the best out of it. Maybe once we are fully confident in the Material settings we will create a forum area for Materials and other settings to be exchanged.

What I can tell you is that RedSDK follows the Vray Render Engine principles quite closely. Redway say 100% with some exceptions.

Redway are working on a End User guide as we speak and this may not be released until their Build 4.0 redSDK version is available.

I have been using this Vray guide here which has helped me a lot - http://area.autodesk.com/tutorials/vray_2_0_materials_guide.

The material settings we have are quite powerful and these all interact with each other. It seems basic but an few tweaks can really make a difference to our renders. We have to remember that the materials really interact with each other like in the real world as this type of engine is based on being physically correct.

Title: Re: Water Glass
Post by: Ken Simmons on March 11, 2015, 04:42:04 AM
Made a PDF file of the Vray 2.0 Guide.
Title: Re: Water Glass
Post by: Tim Stewart on March 11, 2015, 06:08:09 AM
Made a PDF file of the Vray 2.0 Guide.

Ken,

thank you.

Regards Tim
Title: Re: Water Glass
Post by: Frederick Wilt on March 22, 2015, 05:13:19 PM
If I could get renderings that good I think I would be content.

As a rank beginner I mostly get a washed out mess.

Don't suppose you could post that file or somehow convey to us the settings that can achieve a result like that?

As you pointed out there are other render engines that seem to work pretty much "out of the box".

Thanks.
Title: Re: Water Glass
Post by: sgedesigns on March 23, 2015, 07:01:44 PM
That's really awesome Don. The detail in the base of the glass is so authentic.
Reading these conversations, I'm reluctant to even start with RedSDK.
Thanks for paving the way though.
Steve
Title: Re: Water Glass
Post by: TravisFleenor on March 26, 2015, 09:52:07 AM
Quote
I am only marginally happy with it, but I already spent far too much time trying to work it out.


It looks to be like you're your own worst critic, Don. That looks amazing.
Title: Re: Water Glass
Post by: bigjimslade on March 29, 2015, 11:01:49 AM
Yes, it looks quite impressive.
Title: Re: Water Glass
Post by: Jason B on March 30, 2015, 01:14:35 PM
Don,
    Will this be next in your line of tutorials. Might make for an interesting learning experience.
Title: Re: Water Glass
Post by: wd on April 21, 2015, 07:07:51 AM
I am not sure I will ever learn to enjoy working with RedSDK, but I keep trying - I am not sure why. This was today's experiment. I am only marginally happy with it, but I already spent far too much time trying to work it out. I don't like how us TurboCAD users get left to try and figure it all out mostly from scratch. I have seen other rendering engines that have a whole host of default textures that work well right out of the box. Only those that really want to delve deeper need do so in these cases.
Although you manage to create your rendition with expertise. I support your opinion. I found navigating by all pop up waring dialog when working and restarting TC with w7 annoying.Light works has not cause me any issues over the course of the years.Reassuring the drivers are to make fully functional is extra step to research via Redsdk web link creates more work to make it fully operational.I suppose it will make damper on your tutorials and may have to be factor in. The features light probes,hdri,cubical maps doesn't appear to be or function as expected in some cases.
Title: Re: Water Glass
Post by: pawelgd on September 09, 2016, 12:29:01 AM
However, for any work related projects I need to use TurboCAD for, I will continue to use V21 and LightWorks, since it is much easier and quicker to get the results I am after.


Well done - very well
I do the same
Title: Re: Water Glass
Post by: McSlash on September 09, 2016, 08:55:57 AM
Well Don, that render looks pretty much like a glass half full of water.
Working in 19.2 pro/plat I can't even experiment with RedSDK as having RedSDK enabled interferes with the selection process. If you try and select anything, instead of magenta highlighting an object, a gray box is created, obscuring the object. It can not be worked with.

Has anyone else noticed a problem with 19 and RedSDK?
Title: Re: Water Glass
Post by: DTTurbocad on September 09, 2016, 09:48:16 AM
That's fantastic Don! Cheers! I personally appreciate you continuing to stick to using Redsdk....even if not all of the time.

Just to be clear there are no plans to eliminate LW, as least none that I am aware of :)

While Redsdk can be challenging to use the results are impressive.   We do plan to continue improving all Redsdk related functionality. 

One of the biggest hurdles to date has been the maturity of Redsdk itself.  By this I mean Redway continues make significant changes within their own technology in order to improve their offering. Unfortunately some of those changes have caused major behavioral changes between versions of TC.  As Redsdk matures I believe those types of situations will occur much less frequently.

Regarding the materials....Darrel's makes a very important point.

Quote
The material settings we have are quite powerful and these all interact with each other. It seems basic but an few tweaks can really make a difference to our renders. We have to remember that the materials really interact with each other like in the real world as this type of engine is based on being physically correct.

We do intend to get the presets for lighting, materials and render styles to feel more consistent and predictable going forward.

Title: Re: Water Glass
Post by: murray dickinson on September 11, 2016, 03:38:04 PM
To me, that's mind-blowing, Don.  I can't imagine the standard you're envisaging if that only satisfies you marginally.