TurboCAD Forums

Turbo Talk => Gallery => Topic started by: Vlad Veselov on April 08, 2013, 02:53:48 PM

Title: Glass
Post by: Vlad Veselov on April 08, 2013, 02:53:48 PM
Inspired by the results of Majo’s rendering Interior test RedSDK - Kitchen http://forums.turbocad.com/index.php/topic,8624.0.html (http://forums.turbocad.com/index.php/topic,8624.0.html), I decided to try to render of the glass. Glass requires quality environment. For the experiments it is very convenient to use the cabinet from the Tutorial - rendering of RedSDK http://forums.turbocad.com/index.php/topic,8615.0.html (http://forums.turbocad.com/index.php/topic,8615.0.html). 

RedSDK, Photorealistic, Glass, UV Mapping.

Vlad
Title: Re: Glass
Post by: Darrel Durose on April 08, 2013, 03:09:57 PM
Impressive Vlad  :)

Thanks For Sharing!
Title: Re: Glass
Post by: Dave C on April 08, 2013, 03:14:38 PM
Excellent Renders.
Title: Re: Glass
Post by: Carroll P on April 09, 2013, 05:18:55 AM
Very nice renders Vlad, and Thanks for sharing with us. Carroll
Title: Some experiments with light.
Post by: Vlad Veselov on May 09, 2013, 02:23:09 PM
Thanks guys.
Here is a new render of the snifter glass.

Lightworks, Final Gather, DOF.

Vlad
Title: Re: Glass
Post by: Darrel Durose on May 09, 2013, 02:42:27 PM
Superb Vlad, thanks for sharing!  :)
Title: Re: Glass
Post by: mike mahan on May 09, 2013, 05:41:27 PM
Beautiful render.

Vlad, is it rendered B & W or was that done afterward?
Title: Re: Some experiments with light.
Post by: Majo on May 10, 2013, 05:15:34 AM
Thanks guys.
Here is a new render of the snifter glass.

Lightworks, Final Gather, DOF.

Vlad

WOW, WOW and WOW ...  :o
Nice glass material setting and render too.

Majo
Title: Re: Glass
Post by: Vlad Veselov on May 10, 2013, 12:26:16 PM
Beautiful render.
Thanks, Mike.

Vlad, is it rendered B & W or was that done afterward?
There are no post actions, only print screen and paste to paintbrush. The main purpose of this work was to obtain images of pure transparent glass with a smooth surface (so only white color, no bump, no blur, and no glossy etc.).

I was interested to find out how close I can approach this ray-traced glass from English Wikipedia (https://en.wikipedia.org/wiki/Ray_tracing_(graphics)):

(https://upload.wikimedia.org/wikipedia/commons/thumb/e/ec/Glasses_800_edit.png/640px-Glasses_800_edit.png)
using TurboCAD.

However, the color of course was used for the experiments with the glass (please see attacments).

Vlad
Title: Re: Some experiments with light.
Post by: Vlad Veselov on May 13, 2013, 09:18:47 AM
WOW, WOW and WOW ...  :o
Nice glass material setting and render too.

Majo

Thanks Majo

It is a standard material Glass\Glass, but the geometry of the wineglass is complex enough, facets have different 3D options: ‘Double sided On’, ‘Double sided Off’ and ‘Double sided Off + Reversed Normals’.

Vlad
Title: Re: Glass
Post by: Tim Stewart on May 14, 2013, 01:30:53 AM

There are no post actions, only print screen and paste to paintbrush. The main purpose of this work was to obtain images of pure transparent glass with a smooth surface (so only white color, no bump, no blur, and no glossy etc.).

I was interested to find out how close I can approach this ray-traced glass from English Wikipedia (https://en.wikipedia.org/wiki/Ray_tracing_(graphics)):

(https://upload.wikimedia.org/wikipedia/commons/thumb/e/ec/Glasses_800_edit.png/640px-Glasses_800_edit.png)
using TurboCAD.

However, the color of course was used for the experiments with the glass (please see attacments).

Vlad

Hi Vlad,

I find that I am lost for words - looks like you have got very close to your goal.  8)

It demonstrates what can be achieved, with plain old vanilla TurboCAD - very impressive.

Regards Tim
Title: Re: Glass
Post by: Don Cheke on May 15, 2013, 08:14:58 AM
Thanks guys.
Here is a new render of the snifter glass.

Lightworks, Final Gather, DOF.

Vlad

Very nice Vlad.