If you're referring to the object's Position, simply select the object and type the desired value(s) into the Inspector Bar and press Enter. First, though, I recommend you set both Extents CS and I to "User CS" in the IBar's Selector 3D Properties dialog.
Henry H
Hi Henry. Thanks for the reply.
No, I'm not referring to the Object's position. I'll give you an example, and you'll realize what I am after:
Let's say I draw a 2x4 stud- Workplane by World. I draw it laying on the ground so that X=3½"; Y=92¼"; and Z=1½".
Then I draw another 2x4 stud- again Workplane by World. But this time I draw it standing up, such that X=3½"; Y=1½""; and Z=92¼".
And I draw the stud one more time- still on Workplane by World. And draw it one other way, still standing up, but such that X=1½"; Y=3½"; and Z=92¼".
Now I want to add a "Wood" Material to all of those Object's 3D Properties for photorealism. I select a Wood Material, which has grains. The grains will be correct for one of the studs, but not the other two.
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The above is just an example. I'm not asking here how to get all the grains to match on three example studs; I know I can create two more Wood Materials along the other two Axes.
The above example just illustrates that each of those Objects have "internal" to them a X, Y, Z. Can we- and how can we- change an entity's X, Y, Z in which it was created?
Thanks, Alvin
*Edit: I guess a better, more simple way to ask the question: Can we/how can we change an Entity's
Entity Coordinate System?
« Last Edit: February 22, 2013, 08:59:11 PM by Alvin Gregorio »
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Alvin Gregorio
(mostly Residential Architectural 2D; no formal CAD Training; intermittent TurboCAD user since yr. 2000 [ver6.5])
---TurboCAD: V21PP; V20.2PP; V19DL; V11.2Pro; Windows-7-Pro/64-bit; Intel-Core-i3 CPU; 2.27ghz; 4GB RAM; Intel HD Graphics (CPU based)