If you're referring to the object's Position, simply select the object and type the desired value(s) into the Inspector Bar and press Enter. First, though, I recommend you set both Extents CS and I to "User CS" in the IBar's Selector 3D Properties dialog.
Hi Henry. Thanks for the reply.
No, I'm not referring to the Object's position. I'll give you an example, and you'll realize what I am after:
Let's say I draw a 2x4 stud- Workplane by World. I draw it laying on the ground so that X=3Â½"; Y=92Â¼"; and Z=1Â½".
Then I draw another 2x4 stud- again Workplane by World. But this time I draw it standing up, such that X=3Â½"; Y=1Â½""; and Z=92Â¼".
And I draw the stud one more time- still on Workplane by World. And draw it one other way, still standing up, but such that X=1Â½"; Y=3Â½"; and Z=92Â¼".
Now I want to add a "Wood" Material to all of those Object's 3D Properties for photorealism. I select a Wood Material, which has grains. The grains will be correct for one of the studs, but not the other two.
The above is just an example. I'm not asking here how to get all the grains to match on three example studs; I know I can create two more Wood Materials along the other two Axes.
The above example just illustrates that each of those Objects have "internal" to them a X, Y, Z. Can we- and how can we- change an entity's X, Y, Z in which it was created?
*Edit: I guess a better, more simple way to ask the question: Can we/how can we change an Entity's Entity Coordinate System
« Last Edit: February 22, 2013, 08:59:11 PM by Alvin Gregorio »
(mostly Residential Architectural 2D; no formal CAD Training; intermittent TurboCAD user since yr. 2000 [ver6.5])
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