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I LOVE SMesh!
Read 13524 times
March 19, 2012, 12:24:32 AM
Hi guys,

I took an old model and dropped it into TC version 19 and tweeked it using SMesh...I LOVE it!  This is the upgrade I've been waiting for...so much potential!  Congratulations to the TurboCAD developers for a great new piece of software.

SMesh level...3 (at level 4 it constantly dropped out of render)
Render scene environment...Softbox Broad lighting + fill
Render scene luminance...Softbox presentation
Render time...10 hours
« Last Edit: April 07, 2012, 07:55:49 PM by The CAD man »

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The CAD man
Garry Wilson
Crips-CAD Creations
TC version 20 Pro Platinum + Animation Lab


* March 19, 2012, 03:41:01 AM
#1
Excellent work, I think the facility for more organic modelling will be a real winner. You must be a Rhino or Blender person to pick up the  SMesh facets so fast.

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March 19, 2012, 03:45:09 AM
#2
Hi guys,

I took an old model and dropped it into TC version 19 and tweeked it using SMesh...I LOVE it!  This is the upgrade I've been waiting for...so much potential!  Congratulations to the TurboCAD developers for a great new piece of software.

SMesh level...3 (at level 4 it constantly dropped out of render)
Render scene environment...Softbox Broad lighting + fill
Render scene luminance...Softbox presentation
Render time...10 hours



Gary, great job, nice
I have a question about the size of the model?
Have not tried to render in the render engine RedSDK?

Once again, a perfect work!

Majo

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WorkPC->HP Z620 2x E5-2680v2 2,8GHz, 64GB RAM,Quadro K4000, 400GB SSD+2TB HDD, Win10 Pro 64bit
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www.invent-dizajn.sk, www.facebook.com/marian.jurcak


March 19, 2012, 04:12:57 AM
#3
Nice render Garry.... the smeshes are the new power in TC's elbow  :)

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Daz…

V2019 Plat 64bit, Lenovo P72 Laptop, Window 10 Pro for Workstations, Intel Xeon E-2186 CPU @ 2.90 Ghz (6 cores/12 threads), 32GB RAM, 512GB & 1TB SSD's, Nvidia P5200 c/w Max=Q Design GPU, Display UHD 3840 x 2160 pixels
TurboCAD user since V3 and Turbocad 3D V1.


* March 19, 2012, 04:25:56 AM
#4
Exquisite work nicely detail Garry.Amazing how you utilize SMesh.It would be awesome if a video was available on your technique. Great model for 3d Printer.I like your model. :)
« Last Edit: March 19, 2012, 04:32:02 AM by wd »

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I have not failed Ive just found 10,000 ways that won't work Thomas Edison


March 19, 2012, 05:36:28 AM
#5
can we see a "Before" smesh pic to compare the results?

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March 19, 2012, 06:46:44 AM
#6
Stunning!
I have got to get this version . . .

Is that an International Harvester?

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RMc____
In preparing for battle, planning is essential, but plans are useless . . . Dwight David Eisenhower
v 19.2 Pro Platinum 64 bit
v 14.2 Pro
Turbo Floor Plan Pro v 15
Windows 10 x 64 Home


March 19, 2012, 09:06:25 AM
#7
Really great work Garry! :o I'm glad to see the new SMesh tools being put to the test so quickly. I think 64-bit and SMesh alone give TC so many more possibilities.

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BradE [ dean3Design ]
Core i7-3930K CPU @ 4.20GHz, 32GB 1333 DDR3, FirePro V5900
TC 21 Platinum (64-Bit) Running on Win7 Pro SP1


* March 19, 2012, 09:17:19 AM
#8
That's marvelous, Garry. Was the original model made with Lofts? And may we see a wireframe of -- say -- a fender in wireframe Edit mode?

Henry H

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* March 19, 2012, 10:26:09 AM
#9
Fantastic work.

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March 19, 2012, 10:44:04 AM
#10
Superb modelling.

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Dave C
TC Pro V14.2 - TC 21 Platinum 64 Bit Build 22.3
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www.ipernity.com/fizzyfitz


* March 19, 2012, 10:48:53 AM
#11
Great modeling Garry!!! I agree I just downloaded V19 last night and already my head is spinning with the possibilities. TC is calling is S mesh but really this is subDivition modeling and a great resouce to see techniques for utilizing it's potential is http://www.nevercenter.com/silo/
Silo is a subD modeling program and I think one can learn alot about how subD modeling works by watching some of the tutorials.
Now with the combination of solid modeling and subD I think TC is an incredibly powerfull modeling application!! This is what I have been waiting for! Hats off to the programers!


* March 19, 2012, 02:04:12 PM
#12
Great stuff. Very impressed!

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V19, 64 Bit
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March 19, 2012, 02:52:33 PM
#13
Thanks guys for your input...so many questions, I'lltry to get some time to post the various diagrams you asked for...to the first question...


Have not tried to render in the render engine RedSDK?

Majo

Majo, I haven't tried RedSDK engine rendering yet, this model was my first play with the new 64 bit version (downloaded trial version) and I was eager to try out the SMesh...so many new things to play with!

Gaz

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The CAD man
Garry Wilson
Crips-CAD Creations
TC version 20 Pro Platinum + Animation Lab


March 19, 2012, 03:15:55 PM
#14
Here's a quick render of the ute in its' original chunky form.  I'll try and post the original files then all you guys can play with it to your hearts' content, and see what results you can squeeze out of the new TC version.

Gaz

Addition:  I tried posting the original file and also a zipped version but they were too large to post...sorry.
« Last Edit: April 07, 2012, 07:56:03 PM by The CAD man »

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The CAD man
Garry Wilson
Crips-CAD Creations
TC version 20 Pro Platinum + Animation Lab


March 22, 2012, 11:52:04 PM
#15
Smooth and detailed.  Very nice.

Jeff

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March 26, 2012, 02:29:22 AM
#16
Is that an International Harvester?

The model is of a fictictious utility vehicle.

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The CAD man
Garry Wilson
Crips-CAD Creations
TC version 20 Pro Platinum + Animation Lab


March 26, 2012, 08:04:23 AM
#17
The truck looks great Garry.

You created the whole unit in TurboCAD? Wow!! Every time I have tried anything like that I have failed miserably. I just can't think in a manner conducive to modeling with lofted lines, etc. My brain is very precision oriented and and if I can't enter a specific dimension, I am screwed, to put it bluntly.


March 27, 2012, 03:00:46 AM
#18
Quote
You created the whole unit in TurboCAD? Wow!! Every time I have tried anything like that I have failed miserably. I just can't think in a manner conducive to modeling with lofted lines, etc. My brain is very precision oriented and and if I can't enter a specific dimension, I am screwed, to put it bluntly.

Hi Don,

here

http://translate.google.com/translate?prev=hp&hl=en&js=y&u=http%3A%2F%2Fixlrlxi.livejournal.com%2F113673.html%23cutid1&sl=ru&tl=en&history_state0=

is a tutorial for Sketchup, where someone makes a car without boxmodelling.

I think this must be possible in TC even without smesh.

RUdl


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* March 28, 2012, 12:55:04 AM
#19
The SMesh seems to use the same methods as 3ds max.  Cool tool for TCad, been waiting a looong time for this.

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March 28, 2012, 09:39:57 PM
#20
WOW (jaw dropping on floor...) that is awesome Gary!  Can't wait to get v19 installed and check out these new tools.

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March 29, 2012, 12:24:49 AM
#21
As you guys have seen, even the early models coming out of v19 /64 bit / SMesh on this forum are truly inspiring...looking forward to seeing the next models to come out...very exciting.

Gaz

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The CAD man
Garry Wilson
Crips-CAD Creations
TC version 20 Pro Platinum + Animation Lab


March 29, 2012, 02:16:29 PM
#22

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The CAD man
Garry Wilson
Crips-CAD Creations
TC version 20 Pro Platinum + Animation Lab


* March 30, 2012, 02:37:23 AM
#23
Great looking truck, looks like people are going to have some really good fun with Smesh.

Andy

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March 31, 2012, 01:01:16 PM
#24
Gary,
Super-nice looking render.  I have two questions:
You say render took 10 hours?  What are you running? (Processor, MHz, memory, graphics?)
How long did it take to render the rough-and-ready non-smesh version?

It would be too-awfully cool to run that model thru a 3-d printer.  I like it.

Thank you for posting,
Todd.


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Todd Snouffer
Littlelocos Model Engineering
www.LITTLELOCOS.com


March 31, 2012, 03:44:01 PM
#25
I have two questions:
You say render took 10 hours?  What are you running? (Processor, MHz, memory, graphics?)
How long did it take to render the rough-and-ready non-smesh version?

It would be too-awfully cool to run that model thru a 3-d printer.  I like it.

Hi Todd,

Attached is a screenshot of my system...we need to use laptops for our work so I'm somewhat limited in hardware, but the new 64-bit version of TC and the SMesh capabilities mean we can create some wild new designs.  

The render took all night as I am using a copy of Softbox toget better quality renders.  The original chunky model only took about 15 seconds!  Most of our models are sent to 3D printers to make a prototype to show to the manufacturers.  It is cool to see a finished model on your desk that started out as just an idea in your head!

Thanks for your questions

Gaz

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The CAD man
Garry Wilson
Crips-CAD Creations
TC version 20 Pro Platinum + Animation Lab


* April 03, 2012, 06:28:14 PM
#26


Hi Don,

here

http://translate.google.com/translate?prev=hp&hl=en&js=y&u=http%3A%2F%2Fixlrlxi.livejournal.com%2F113673.html%23cutid1&sl=ru&tl=en&history_state0=

is a tutorial for Sketchup, where someone makes a car without boxmodelling.

I think this must be possible in TC even without smesh.

RUdl


Been checking out this tut, do we have an equivolent to the follow me tool in sketchup? see example
« Last Edit: April 03, 2012, 06:30:30 PM by Hammer »

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April 04, 2012, 08:12:37 AM
#27
Quote
Been checking out this tut, do we have an equivolent to the follow me tool in sketchup? see example

Extrusion along a path

Rudl

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April 04, 2012, 10:10:00 AM
#28
Quote
Been checking out this tut, do we have an equivolent to the follow me tool in sketchup? see example

As Rudl stated and extrusion along a path would work great. You could probably even use Fillet Edges for the example you posted.

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BradE [ dean3Design ]
Core i7-3930K CPU @ 4.20GHz, 32GB 1333 DDR3, FirePro V5900
TC 21 Platinum (64-Bit) Running on Win7 Pro SP1


* April 04, 2012, 04:31:57 PM
#29
I am having inconsistent results with rail sweep. In this case I created the polyline that you see on the corner of the object. I then specified a path that followed the edge and it reversed the sweep? I get many unpredictable results. What I am trying to do is create the sweep so that it can be subtracted from the solid to form a curved edge.
« Last Edit: April 04, 2012, 04:36:50 PM by Hammer »

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* April 04, 2012, 08:02:01 PM
#30
I am having inconsistent results with rail sweep. In this case I created the polyline that you see on the corner of the object. I then specified a path that followed the edge and it reversed the sweep? I get many unpredictable results. What I am trying to do is create the sweep so that it can be subtracted from the solid to form a curved edge.


With Rail Sweep, it's not necessary (or even advisable, IMO) to place the profile right on the path. You can create the profile in the World WP and leave it there. To address the orientation of the Sweep, enable "Use compound profile" before making the Sweep. After sweeping, switch to 2D Selector Mode, select the profile, and rotate it (180 deg looks about right in your case).

You could also use plain ol' Sweep, which requires you to put the profile in the correct place before using the tool.

Henry H

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* April 05, 2012, 05:34:23 AM
#31
Henry that is interesting I have never taken that approach, I will play with those methods later. Thanks!