Darrel, normally,when I activate "stretch" tool all the snap modes should be off automatically (in a background, as it was before) in order to rubber bend around area with nods, so that my magnetic point is not picking any of the entities around; then when I finish with nod selections and ready to specify base and end points of movement vector the snap mode must go back on in order to snap from grid to grid, from intersection to vertex, and so on.
I understand, that there are hundreds of options to find the way out.
I only try to point out, that we had much more efficient tool before than now, I would say we lost 80% from what we had before and added 10% of new functions.
This improvement has too many bad side effects - the most obvious on is the "left-to right" limitation, which is a nonsense for "stretch" tool, maybe it is all right for "select' tool, but not for this one for sure, even a child from grade one can see it.
All I've found in this improved tool - is ability to press "shift" and select more nodes, which happens in real drafting world very rear in comparison to stretching one area at time. I agree, this is a good option, but this should be as an option, maybe as another good option "shift + something" in order to rubber bend "by fence".
These improvements look to me like I am trying to improve my health by taking vitamins ... so I've got red red cheeks, wavy hair .... and dead liver in the end.