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Hardware Collection
Read 3741 times
* July 31, 2010, 09:31:40 PM
All threads and knurls in this drawing were modeled using "Wrapped height map" Texture -- i.e., they're not three-dimensional at all.  Illumination is one customized "Goniometric" luminance, one "Distant" luminance with no shadows, one standard Point, one standard Headlight, and one standard Ambient light. File size is 5.31 MB. Drawing renders fairly quickly on my system: 34 sec using Raytrace Full.

Henry H

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July 31, 2010, 09:43:15 PM
#1
Very nice Henry. That's excellent use of wrapped height mapping. I also have to mention that opening this thread made me laugh a little tonight. I just finished up a days work of garage cleaning. As you can imagine, I had my hands on plenty of these little items today while deciding where to put them until next year when I move them again. :D

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BradE [ dean3Design ]
Core i7-3930K CPU @ 4.20GHz, 32GB 1333 DDR3, FirePro V5900
TC 21 Platinum (64-Bit) Running on Win7 Pro SP1


August 01, 2010, 07:57:47 AM
#2
Great job on all of those Henry.

I am curious as to how you created the two wing nuts with central cavity? Were they shelled?
« Last Edit: August 01, 2010, 08:08:19 AM by Don Cheke »

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* August 01, 2010, 08:04:43 AM
#3
Very nice work Henry, you are a real master of texture amongst many other skills. Michael

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* August 01, 2010, 09:22:09 AM
#4
Beautiful work Mr. Hubich. The cast hook is most intriguing to me. Is that texture also a wrapped height mapping? Nicely done. Thank you.  - Al

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* August 01, 2010, 02:06:42 PM
#5
Great job on all of those Henry.

I am curious as to how you created the two wing nuts with central cavity? Were they shelled?

Thanks, Don. Yes, they were shelled.

Henry H

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* August 01, 2010, 02:11:53 PM
#6
Beautiful work Mr. Hubich. The cast hook is most intriguing to me. Is that texture also a wrapped height mapping? Nicely done. Thank you.  - Al

Thanks, Al. Yes, the hook Texture is also "Wrapped height map." Image is attached herewith FYI.

Henry H

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* August 02, 2010, 08:33:05 AM
#7
Beautiful work Mr. Hubich. The cast hook is most intriguing to me. Is that texture also a wrapped height mapping? Nicely done. Thank you.  - Al

Thanks, Al. Yes, the hook Texture is also "Wrapped height map." Image is attached herewith FYI.

Henry H

Very clever....  Thank you.   - Al

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* August 02, 2010, 03:02:57 PM
#8
very nice collection, the knurling map looks really good on the chuck key.

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August 29, 2010, 03:27:32 AM
#9
That looks great Henry.
Would it be correct to say that the thread and knurls that I see are images and not 3D drawings ...

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* August 29, 2010, 09:17:07 AM
#10
That looks great Henry.
Would it be correct to say that the thread and knurls that I see are images and not 3D drawings ...

While the objects in the picture are 3D models, the threads and knurls on their surfaces are simply textures applied using the "Wrapped height map" option. The image attached herewith is a Smooth OpenGL rendering, which displays the objects's shapes correctly but does not recognize "Wrapped height map" textures.

Henry H

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August 29, 2010, 12:22:59 PM
#11
The texture on that hook is wonderful !  I'm right in the middle of creating a similar texture on a new furniture leg design.  Well, it might be the middle, I don't know yet !  Tricky to get just right.
 
Steve

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SGEDESIGNS - - TurboCAD 20.1 Pro Platinum - - WIN7-64 Dell Precision M6700 -- Quadcore i5-3340M 2.7GHz -- 8Gb RAM -- Fire Pro M6000


August 30, 2010, 11:11:55 AM
#12
thank you.

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