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New Tools2
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* May 18, 2019, 09:05:59 PM
Id like to see a new tool to connect splines together and keep the result as a new spline.

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Daz
TCW V21, 2016-2019 PP, Animation Lab V5, TurboPDF V2-V3 & LightWorks Rendering Engine mostly.


* May 19, 2019, 05:54:34 AM
#1
Hi  Darryl.

The title should probably be 'Improved tools2'.  as one can join splines and Beziers now as a new spline / Bezier.  It does have its limitation though.

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* May 20, 2019, 11:16:13 PM
#2
Hi Andy joining splines is that in 2018 or 2019?

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Daz
TCW V21, 2016-2019 PP, Animation Lab V5, TurboPDF V2-V3 & LightWorks Rendering Engine mostly.


* May 21, 2019, 12:36:44 AM
#3
Hi Andy joining splines is that in 2018 or 2019?

Since 2015. Though in 2015 / 2016 for me. beziers worked ok, but splines were a bit flaky.  You probably would not have noticed that it could work though.  As I say it has limitations.   The tool is the normal join poly tool.

For Splines.  The new joined spline cannot have a knot (kink). So the two ends to be joined have to be perfectly in line, otherwise it will get converted to polyline. Unless one is really careful when drawing the two splines. then one often has to play around with the 'second' nodes after the splines are snapped together. it helps to draw a line tangent to the ends, and in edit mode, snap the second nodes (the green one if using 'by fit points' to the line.  using 'show frames' with spline by control points  in spline properties can also help.

To be honest, its often quicker and usually neater just to snap a new spline with control points to the frame points, than mess around trying to get the frames aligned.

Beziers on the other hand can have 'kinks', so Bezier works quite well. and what also works quite well. is, in properties,  to change the spline curve to Bezier. join poly, change back to spline. The result is often pretty accurate. (though not always).  Note - after changing to Bezier it will probably look a bit odd, that is normal, it will reset when changed back to spline.   Obviously the point at which the two splines joined, will become curved. but this would happen even if one drew a new spline.

 
« Last Edit: May 21, 2019, 02:09:23 AM by Andy H »

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* May 23, 2019, 07:04:17 PM
#4
TC Mac has a join curve tool that's similar but not identical to TC PC's (if the curves don't meet, it moves the endpoint of the second curve to meet the end of the first without observing tangency).   It also has a connect curve tool that inserts a section with endpoint tangency between the ends of two curves that don't meet, without knuckles so good for general curves, not only beziers.  Like putting a fillet between two curves, which TC PC does if the curves intersect, but a bit more freeform and remains associated to the curves so it keeps tangency if you edit control points.  Those tools work for 3D curves too, which is something for TC PC to aspire to. 



« Last Edit: May 23, 2019, 07:13:49 PM by murray dickinson »

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