now I see (said the blind man).
RAN ships were built for speed, rather than comfort for the crew!
Hence the long, slim hulls were fast but generally stomach-churning for the occupants.
Yes, an interesting project.
I tend to agree with Henry, concerning the use of 3D polylines.
I would encourage you to concentrate on surfaces, generated from 2-D entities, until you are happy with the fairness of the hull.
Shelling, to produce a solid, of whatever thickness suits your needs, should then be a straightforward process, IMHO.
Are you in possession of a lines plan or table of offsets?
These may be available from Navy archives?
You have encouraged me to look at PolyCAD again, something I have not done for a few years.
Murray often advocates its use.
Your surfaces should translate well, via iges format, back-and-forth to TurboCAD.
« Last Edit: January 30, 2019, 04:22:30 AM by Tim Stewart »
You can design without engineering, but you cannot engineer without design.
Using Win 10 with Designer 2017 and TurboCAD Pro. Plat. 2016/2017/2018 + Lightworks (64-bit versions) + AnimationLab.