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Door/walls
Read 206 times
* October 24, 2018, 08:34:53 PM
Hi, still rather new here. I bought 2018 pro platinum and loving it so far. I have a question though.. I imported a file I created on 2017 deluxe and as I got to looking at it.. my doors seem to be a couple inches below my walls. And I can’t see to figure out why. I try to v snap and move them up but they just do right back down.. any advise?

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2018 Pro Platinum. X64 bit


* October 24, 2018, 08:54:48 PM
#1
check the threshold height

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Nikki
TC20 platinum
TC 2015 platinum
TC 2017 with lightworks


* October 25, 2018, 12:18:35 AM
#2
Or set the door/ window to "Head of Object", then it's not possible to make them go below the wall.
If that not help, check the wallstyle's bottom elevation.

Torfinn

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V18, V19, V20, V21, 2015/ 16/ 17/ 18 Pro. Platinum
Deluxe V20, V21, 2015/ 16/ 17
RedSDK enabled
Windows 10 Home Premium 64 bit, 32 GB
NVIDIA Geforce GTX 780m, 1 GB


* October 25, 2018, 02:14:48 PM
#3
Alright, so head of object was making them sink below wall level. And to the sill made them all snap to bottom of wall. Problem solved! Thank you so much!

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2018 Pro Platinum. X64 bit


* October 25, 2018, 04:36:00 PM
#4
Nope, with Head of Object it is not possible to go below the bottom of the wall, with sill you can give a minus value and by that make them go below the wall.

And in the wall Style you can lift the bottom part of the wall up with Bottom elevation so it looks like the door stand below even if it is inserted with Top of Object, typical use of bottom elevation is on a interior wall, it should stay on the same worplane as exterior walls but if there is a slab involved you maybe want it to looks like the int. wall stands on top of slab.
TC need it that way if you want to add a layer of tiles i.e. in 1 rom by using a "Tile slab" inside that spesific room

Torfinn

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V18, V19, V20, V21, 2015/ 16/ 17/ 18 Pro. Platinum
Deluxe V20, V21, 2015/ 16/ 17
RedSDK enabled
Windows 10 Home Premium 64 bit, 32 GB
NVIDIA Geforce GTX 780m, 1 GB


* October 26, 2018, 06:00:31 AM
#5
Hmmm. This is good information to have. I may very well have it on a different work plane. I’m still fairly new and don’t really grasp the full concept of work planes and such. The battle goes on!

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2018 Pro Platinum. X64 bit


* October 27, 2018, 08:39:24 PM
#6
When experimenting with architectural stuff, I like to set up basic WorkPlanes in the Design Director for the different floor levels. I'll set X & Y to 0 and Z at the needed height. This way the Grid matches at all levels.

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John R.

V17—V21, 2015—2018
Designer, Deluxe, Expert, Basic, Platinum
RedSDK enabled, except in 2018
Windows 10, 64-bit


* October 28, 2018, 07:44:21 AM
#7
I never preset workplanes, i use Workplane by Facet, i find that more easy as i can get that from a rigthclick on the mouse, don't need go to Palette area and Select it from there, and if there are an wall or something on a workplane i use Workplane by Entety..
Nearly all house i draw have different workplanes/ heigth's so i find it like more work to do that everytime i should start a New Project as i cant have it in my template.
And i hardly never use Grid, make the drawing look "messy" i think :)

Torfinn

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V18, V19, V20, V21, 2015/ 16/ 17/ 18 Pro. Platinum
Deluxe V20, V21, 2015/ 16/ 17
RedSDK enabled
Windows 10 Home Premium 64 bit, 32 GB
NVIDIA Geforce GTX 780m, 1 GB