This does seem to be one of the quietest new releases. The one thing I like is the ability to isolate or hide objects. in pre 2018 versions I move things onto temp layers and turn the layer off. I did try copying the AnimationLab palettes from 2017 into 2018, some things work better with GDI/Lightworks, for example transparency, however morphing (screen updating) is still broken, which could be an AL thing, but it works fine in 2016.
The perform mid 2point snap, works well, but when using SEKE's there is no indication that one has snapped the first point correctly, with running snaps one can use the magnetic point to visually see its snapping correctly. This would probably only be a problem on drawing with many lines close togather, and one wanted to ensure that it has snapped to the correct line. In that situation one would probably turn on snaps.
The trim by entity is another tool I could find useful.
My first impression is that one needs a good computer for 3D work (with largish file sizes). mine is nearly 6 years old, (an old intel I7 3770 with 16 gig memory). and for me, 2018 / GDI / Lightworks is just too slow to be usable. Therefore although I've bought 2018, for the time being I'm still using 2017 / RedSDK. and I'll use 2018 for small animations and files with fewer facets. I must point out, that this problem is probably just due to my old computer, and most people won't be trying to include as many facets (curved surfaces) as I am doing at present.