At first I wasn’t happy with this render but when I came back to it, I liked it and thought it looked similar to as if it was a sunny day then clouds started to roll in.
LightWorks has a mind of its own.
Testing the new Lightworks engine in 2018. One of my simple architectural test drawings that I use frequently in different versions.
I use both LightWorks and RedSdk render engines and tend to find myself caught in the middle between the two.
LightWorks now supports “normal maps” and has added a few new features in the advanced “Final Gather” render styles, which I used in this rendering. No post editing of the image.
The Palm trees are Billboards created from 2D images.
Each year I ask for them to be automatic in TC but no luck
. It's too bad because they're a lot of fun
Some info about normal maps here https://www.pluralsight.com/blog/film-games/bump-normal-and-displacement-maps
Lightworks new features here https://www.turbocad.com/turbocad-windows/turbocad-pro-platinum-2018.html
scroll down to new features LightWorks 9,1 SP5
« Last Edit: May 18, 2018, 04:17:07 PM by Dean »
"What do I know, I'm still learning"..
Windows 7 64 bit HP > on a stock HP laptop with 4gb-2.4 GHz.Turbocad 2019-2018-2017, TurboCad Platinum 21.Using Lightworks and Redsdk, Anilab lab 5. ATI Mobility Radeon HD 4500/5100 and HP all in one desktop with Nvidia Geforce 210, open gl 3.3