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Rendering plywood edges
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* March 03, 2018, 07:11:04 AM
I am drawing shop jigs and projects and want to show plywood edges when rendering. Using TC 2016 Pro Plat with Redskd.

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* March 03, 2018, 08:21:59 AM
#1
As Roger knows, I once explained how to do this when using Lightworks, but I'm at a loss when Redsdk is the rendering engine.

Henry H

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* March 03, 2018, 09:05:03 AM
#2
This can be done with a pic of what he want, make it to a material and put it on the edges with Edit Face tool.

Torfinn

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V18, V19, V20, V21, 2015/ 16/ 17 Pro. Platinum
Deluxe V20, V21, 2015/ 16/ 17
RedSDK enabled
Windows 10 Home Premium 64 bit, 32 GB
NVIDIA Geforce GTX 780m, 1 GB


* March 03, 2018, 09:09:08 AM
#3
This can be done with a pic of what he want, make it to a material and put it on the edges with Edit Face tool.

Torfinn

That's the hard part, Torfinn ;-)

Henry H

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* March 03, 2018, 11:55:26 AM
#4
Only until it's learned ;)
I am not a renderguy, but i make one example, then later maybe Darrel, Dean, Majo or someone will chime in to do it correct :)
Attach a pic, i did make an e-pack in v 2017 too, but i see that TS is in v 2016, so will save it to that first, before upload

Torfinn

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V18, V19, V20, V21, 2015/ 16/ 17 Pro. Platinum
Deluxe V20, V21, 2015/ 16/ 17
RedSDK enabled
Windows 10 Home Premium 64 bit, 32 GB
NVIDIA Geforce GTX 780m, 1 GB


* March 03, 2018, 01:19:23 PM
#5
And here is the v 2016 file as a epack attached, there is only 2 material in there, Kant = Edge

And below is the correct numbers for the edge if you want them to look like the top
U = 0,000208333
V = 0,001136364

Torfinn

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V18, V19, V20, V21, 2015/ 16/ 17 Pro. Platinum
Deluxe V20, V21, 2015/ 16/ 17
RedSDK enabled
Windows 10 Home Premium 64 bit, 32 GB
NVIDIA Geforce GTX 780m, 1 GB


* March 03, 2018, 02:57:03 PM
#6
This is what I came up with using this little image for the edge and "Wood2" for the face.

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John R.

V17—V21, 2015—2018
Designer, Deluxe, Expert, Basic, Platinum
RedSDK enabled, except in 2018
Windows 10, 64-bit


* March 03, 2018, 03:46:52 PM
#7
Not sure, but I think Roger had this rendering in mind when he posed the question...

Henry H

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* March 03, 2018, 04:21:05 PM
#8
Thanks for your help, I'll see if I can get time tomorrow to try, yes I want to render drawings. Thanks

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March 03, 2018, 04:54:22 PM
#9
Hi

Here is my effort using TC2016 and one texture for the edge with mapping (Texture Space) set to "Planar" so any "machining out or rounded edges work well... The texture also is pulled across the faces using this method...
Attached an ePack below...

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Daz...
V2017 64-Bit & 32 Bit Platinum Edition
RedSDK Only in 64 bit & 32 bit = RedSDK & Lightworks
TurboCAD user since V3 and Turbocad 3D V1.
OS Windows7 Pro 64bit Lenovo W701 Laptop, 24GB Ram, 2 x 128 SSD harddrives, NVIDIA Quadro FX 2800M Graphics, Intel i7 CPU...


* March 04, 2018, 12:42:20 PM
#10
I don't know if it would help, but I textured some Medieval-ish timber doors by micro-grooving them. Not full-on 'tongue & groove', as that introduced far too many polygons, but a slight chamfer using a V-shaped cutter on plank 'edges'. This suggests wear and breaks up the 'grain' where planks 'met'.

Plan_B used an array of chevron cutters to turn a slab door into planks. These may be allocated different materials...

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