Yes. If you look at my first entry on 5th Jan you will see that I also came to that conclusion.
I can't believe that there isn't a simpler way of doing it. After all, these types of surfaces are used all the time in industry. One only has to look at any common manufactured product such as the body of an electric drill, the curved top face of a common UK 3 pin mains plug, or a car body panel. How are these faces produced in TurboCad?
I think about that a lot. Computers-- algorithms in programs-- are so rigid, need to define points
in order to locate pixels, 3D Printing points, etc.
The reason I give TurboCAD and other programs a break is: I think about car commercials in which I see a car designer molding a prototype of a future car out of clay. It seems opposite to the way a computer and its programs work. Very natural
I don't know how-- or if
-- that can be replicated via computer at this time. I think (heavy on the "think
", because I am just a blue-collar guy) that's what Smesh tries to attend to. That natural, free-flowing, kind of modeling.
How can we replicate that which man can create from clay? Good question. Tough for a computer that needs to define points.