I then proceeded to "3D Subtract" them away from the solid. all was goinf great until the last two spins to delete and I get this message.
"Material of the graphic(s) "Metals\Brass + Redsdk" will be ignored in render, because it is overriden by materials of graphic faces. To make this material visible you could remove materials from faces"
I hit ok but something strange happened, see attached, I can now see into the solid cylinder?
For this problem, invoke the Facet Edit
command (it's location will depend on the user interface configuration, so I don't know precisely where you will find it, but it is usually under the Edit
Once the command is active, click on the object having the problem. A blue square will be added to the center of every Facet. Click on any one of them, then hit <Ctrl><All> to select all of them. Then, click <Ctrl> F
to go into Properties
and choose Material
. Select 'None', then 'OK'. This will remove the Material assignment from each Facet, leaving only the Material assignment for the object.
The other problem (seeing inside the object) is because you 3D Subtracted something that was too large. If you have the Editing History
(under the Options / ACIS
menu item) activated, use Selection Info to display the steps and delete the 3D Subtract
operation. Create a new, smaller profile for the knurl and use that.
If you don't have Editing History
active, then you will to either Undo (if available) or recreate the object in its entirety.
TC Pro Platinum 2017, 2016 & 2015 (all with LightWorks) & V21
System: i7-5820K @ 3.30GHz, ASRock X99 Extreme4, 16GB DDR4-2133 RAM, Gigabyte GTX 970, Samsung NVMe SSD 950 (256GB), Windows 7 Pro (64-bit) SP1