If the axles are already drawn, the first thing that comes to mind* is to draw a Box, starting from the vertex of that "front lower crossmember"; the Box being used simply as a construction aid in positioning and orienting (orienting rotation correctly of) the axle Object.
The box's Width being the width of the overall frame; the box's Length being the desired distance "back" from that vertex the center of the axle is to be; and the box's Height being the desired distance "up" from that vertex the center of the axle is to be.
Then select the axle Object, ensure its Reference Point is at the "Default" location, move it, Middle-Point-snapping it to that destination edge of the box. Rotate the axle Object if needed, rotating the appropriate axis, and using an appropriate Snap to snap to the appropriate location of the Box.
Delete the Box.
*(I often find it to be quicker to do the first thing that comes to mind, rather than to ruminate on what the best/fastest approach is, thereby using up time)
« Last Edit: December 03, 2017, 01:40:32 PM by Alvin Gregorio »
(mostly Residential Architectural 2D; no formal CAD Training; intermittent TurboCAD user since yr. 2000 [ver6.5])
---TurboCAD: V20.2PP(57.0)[as of 3/12/15]; V19DL(54.2); V11.2Pro; Windows-7-Pro/64-bit; Intel-Core-i3 CPU; 2.27ghz; 4GB RAM; Intel HD Graphics (CPU based)