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Redsdk Wireframe Text Unreadable
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* October 12, 2017, 10:29:26 AM
I am unable to find an acceptable Wireframe display with Redsdk. Text and dashed lines are jagged and generally unreadable unless I zoom right in. I can improve text by boosting Wireframe anti-aliasing under Options \ Native Draw but then the lines are grey and indistinct instead of bold and sharp. Is there another setting that would improve matters?

Hardware vendor: NVIDIA Corporation
Renderer: GeForce GTX 760 (192-bit)/PCIe/SSE2
GPU chipset: nVidia G400
Driver version: NVIDIA Forceware 375.63
OpenGL version: 4.5.0 NVIDIA 375.63

In Win 10\Pro\64
16GB RAM

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October 12, 2017, 12:16:09 PM
#1
Hi,

    have you tried running under GDI?
    This may help to ascertain, if the problem is related to RedSDK, or not.

Regards Tim

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You can design without engineering, but you cannot engineer without design.
Testing/using with Win 10 and various TurboCAD 64-bit versions.


* October 12, 2017, 01:20:50 PM
#2
Yes - No problems running under GDI. I assume then that I should be able to see sharp text under Redsdk?

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October 12, 2017, 02:15:57 PM
#3
Yes - No problems running under GDI. I assume then that I should be able to see sharp text under Redsdk?

    I wouldn't assume so!  ;D
    I don't run with RedSDK, but feel sure someone here, will resolve your issue/s with text.
    Could you post an example file, that illustrates the problem?

Regards Tim

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You can design without engineering, but you cannot engineer without design.
Testing/using with Win 10 and various TurboCAD 64-bit versions.


* October 12, 2017, 03:20:35 PM
#4
Here's an extract from the drawings I am working on lately. Created in TCW18.2 and then migrated to 2016 (both Pro-Plat).

In wireframe and Draft, the text and dashed lines are fuzzy (Hidden Line is OK). I can smooth the text in Options\Reddsk but then the lines are blurred and grey.

Also attached a couple of self-explanatory screen-shots

Thanks,
Sean

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* October 12, 2017, 04:48:22 PM
#5
Text is certainly not one of RedSDK's strong points,  I use a compromise, I turn test smoothing about half way (which for me doesn't seem to make any difference), and use engine wireframe at 2x. the best I could come up with, - its the same in 2017.

 

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