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How do I get the Bend by Path to work the way I did last year?
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May 11, 2017, 04:51:50 AM
Last year, I used Bend by Path on an ACIS Solid to get the results shown in the first image.

Today, I tried doing it again and got horrendously disfigured results as shown in the second image.

I tried placing the axis line at the top and bottom of the text and going in different directions, editing the Selection Info data and even going back to 2016 where I did the original work.   No joy for any of those approached.

Any suggestions?


Thanks in advance,

Jeff

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* May 11, 2017, 09:18:16 AM
#1
Jeff, did you experiment with the "Initial Angle" parameter in the Part Tree?

Henry H

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May 11, 2017, 03:45:20 PM
#2
Yes, I did.


Jeff

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* May 11, 2017, 06:50:26 PM
#3
Jeff, do you care to post the .tcw?

Henry H

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May 12, 2017, 04:21:37 AM
#4
Here's a minimalist version.


Jeff

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* May 12, 2017, 09:48:18 AM
#5
Is this the result you're looking for, Jeff? I did not enable "Use line as axis"; to define the axis I vertex-snapped to the bottom of the "N" and then to the bottom of the "V." In the Part Tree I set "Initial Angle" to 180°.

Henry H

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May 12, 2017, 12:01:29 PM
#6
Is this the result you're looking for, Jeff?

No, Henry.

This is pretty much the same as the second image in my original post.  What I want is what is shown in the first image where indicated where the text is curved as if each letter was rotated and placed on a curve (which I did a couple years ago before the Bend to Path function was added).

I remember doing it; I just do not remember how.


Jeff


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* May 12, 2017, 03:05:43 PM
#7
I remember doing it; I just do not remember how.
Jeff

Can I ask, When you remember doing it previously, was it just with the word Vulcan or as you have in your first pic - more letters.

it seems to me that it is being caused by the way the program averages out the difference in curvature between the bottom and top edges, which shows up most on objects with diagonal facets, the text is not treated like text but like any other ACIS object,  when there are more bits to the object the less any distortion shows up.

Note - I haven't downloaded your file, but the attached may show what I mean.

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* May 12, 2017, 05:01:31 PM
#8
The larger the radius of the path compared to the height of the object, the less the resulting distortion. In the first image you posted, Jeff, the path radius is about ten times the height of the lettering, whereas in the sample file you posted the path radius is only about three times the height of the lettering. Therefore there is more distortion in the sample file than in the first posted image.

Henry H

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* May 12, 2017, 06:00:58 PM
#9
I agree with,Henry. The arc can always be adjusted
I also rotated the arc and placed the arc and axis line centered in the solid object just because it seemed to make sense to me.

The arc didn't highlite when selected (it never does) so I didn't really know what was happening or if Turbo was doing anything, until I went to go zoom and I couldn't zoom. This is the only way that I knew the tool was processing.

Not very user friendly  :P
« Last Edit: May 12, 2017, 06:08:15 PM by Dean »

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May 13, 2017, 06:02:36 AM
#10
Jeff
Are you sure you used "Bend to Path"?

Did you not use "Text To Curve" as looking at the text on the curve in TC, with rotated Red Rectangles in the attached, there is no distortion in any of the individual letters?
« Last Edit: May 13, 2017, 06:08:56 AM by Darrel Durose »

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May 14, 2017, 02:26:22 AM
#11
Can I ask, When you remember doing it previously, was it just with the word Vulcan or as you have in your first pic - more letters.

It was with the longer text.  In the previous work I did, the VULCAN logo stayed straight across.


Jeff

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May 14, 2017, 02:28:12 AM
#12
Are you sure you used "Bend to Path"?

Did you not use "Text To Curve" as looking at the text on the curve in TC, with rotated Red Rectangles in the attached, there is no distortion in any of the individual letters?

I'm absolutely sure I used Bend to Path.  I remember working on the 3D object, including setting the straight reference line.

Text to Curve will be my next experiment, but I don't have the exact font (unless I get a font editor to add the little triangles in the 'A' and 'V').


Jeff

« Last Edit: May 14, 2017, 02:30:12 AM by Jeffin90620 »

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May 14, 2017, 04:09:31 AM
#13
Are you sure you used "Bend to Path"?

Did you not use "Text To Curve" as looking at the text on the curve in TC, with rotated Red Rectangles in the attached, there is no distortion in any of the individual letters?

I'm absolutely sure I used Bend to Path.  I remember working on the 3D object, including setting the straight reference line.

Text to Curve will be my next experiment, but I don't have the exact font (unless I get a font editor to add the little triangles in the 'A' and 'V').


Jeff



The Text to Curve does not have the full list of our installed fonts to use so we have to explode it once to release it to the full Windows font selection.
I cannot see how the previous Bend to Path would have not distorted the the geometry...
It might be easier just to use the Bend to Path as a guide and redraw it all.
« Last Edit: May 14, 2017, 09:32:38 AM by Darrel Durose »

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RedSDK Only in 64 bit & 32 bit = RedSDK & Lightworks
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* May 14, 2017, 07:18:09 AM
#14
Here's a link to one of your posts from last year Jeff.
In it, you posted your successful approach to getting VULCAN on the kettlebell.
Perhaps this is the method you are referring to.

The original post in that thread states that you tried using the Bend tool, but that proved unsuccessful.


[from the post linked to above]

« Last Edit: May 14, 2017, 02:27:30 PM by Alvin Gregorio »

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Alvin Gregorio
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* May 14, 2017, 09:04:06 AM
#15
Jeff
Are you sure you used "Bend to Path"?

Did you not use "Text To Curve" as looking at the text on the curve in TC, with rotated Red Rectangles in the attached, there is no distortion in any of the individual letters?

In particular, the horizontal strokes of the letters are straight, not curved.

Henry H

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May 14, 2017, 11:36:10 PM
#16
Here's a link to one of your posts from last year Jeff.
In it, you posted your successful approach to getting VULCAN on the kettlebell.
Perhaps this is the method you are referring to.

In that instance, I positioned the individual letters, rotated them, then Extruded them to be 3D Subtracted from the Kettlebell.


Jeff


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