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Refuge Chamber
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October 28, 2016, 07:57:33 PM
I saw a great looking refuge chamber (MineArc) that I thought would make a great subject to demonstrate UV wrapping with. I had so much trouble with TC 2016 and RedSDK getting this model UV wrapped (crashes, Red failure errors, etc.) that I finally gave up and finished with V21 and LightWorks.
« Last Edit: October 29, 2016, 05:06:51 AM by Don Cheke »

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October 31, 2016, 12:40:28 PM
#1
Thanks for the heads up concerning 2016 and RedSDK.  I've been wanting to set aside time to experiment with UV Wrapping and really don't need bugs getting in the way.

Nicely done, BTW.


Jeff

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TC Pro Platinum 2019, 2018, 2017, 2016 & 2015 (all with LightWorks & RedSDK) & V21
System: i7-5820K @ 3.30GHz, ASRock X99 Extreme4, 16GB DDR4-2133 RAM, Gigabyte GTX 970, Samsung NVMe SSD 950 (256GB), Windows 7 Pro (64-bit) SP1


November 01, 2016, 05:47:07 AM
#2
Nicely done Don...

Maybe rename it the "RedSDK Scream Chamber"...  ;D

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Daz…

V2019 Plat 64bit, Lenovo P72 Laptop, Window 10 Pro for Workstations, Intel Xeon E-2186 CPU @ 2.90 Ghz (6 cores/12 threads), 32GB RAM, 512GB & 1TB SSD's, Nvidia P5200 c/w Max=Q Design GPU, Display UHD 3840 x 2160 pixels
TurboCAD user since V3 and Turbocad 3D V1.


* November 01, 2016, 03:09:00 PM
#3
Looks Fantastic!   Surprised about your troubles regarding UV mapping so I'll have to spend some more time going through that functionality.  I have never had it crash on me that I recall but it could likely boil down to the type of objects/parts you are working with...UV Mapping does require surfaces, meaning parts and solids will be converted to surfaces.

Of course any specifics you can supply would be appreciated.....
« Last Edit: November 01, 2016, 03:20:21 PM by Dave Taylor »

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November 01, 2016, 03:54:10 PM
#4
Looks Fantastic!   Surprised about your troubles regarding UV mapping so I'll have to spend some more time going through that functionality.  I have never had it crash on me that I recall but it could likely boil down to the type of objects/parts you are working with...UV Mapping does require surfaces, meaning parts and solids will be converted to surfaces.

Of course any specifics you can supply would be appreciated.....

Hi Dave,

I am not sure about your comment about converting to surfaces. What it changes it to is a ACIS Solid form some compnent like a Box. I don't think you can UV wrap surfaces based on what I see in the last image that was changed to a surface.


* November 01, 2016, 04:27:17 PM
#5
From the documentation:
When a 3D object is rendered a mesh of that object is passed to the rendering engine. For surfaces, the surface mesh itself is passed directly to the rendering engine. For solids, a mesh version of the solid is generated then passed to the rendering engine.

Perhaps the warning message should say just that.


So far not having any crashes..I really like having this capability. It is very powerful functionality and I wish it were more widely used. 

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* November 01, 2016, 04:33:09 PM
#6
And of course if there are any discovered problems we'll get them fixed ASAP.

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