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Lightworks had wrapped grid / mask - RedSdk has ?
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* April 07, 2015, 01:31:57 AM
Anyone know of any rough RedSdk settings I can play with for a mesh, as an example I tried the grid for a trellis in front of a wall, testing using default materials, lightworks (v21) shows correctly, RedSdk (v2015) isn't exactly what I'd hope for.

Note they are all just stock brick/English, and stock decoration/grid, only thing I changed was the scale.

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April 07, 2015, 04:01:12 AM
#1
Andy

The Transmission image needs changing to black and white. The default has a yellow/gold pattern which is wrong for the effect you are after I think (no transparency on the yellow colour)

Please use attached below:
« Last Edit: April 07, 2015, 04:07:11 AM by Darrel Durose »

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Daz…

V2019 Plat 64bit, Lenovo P72 Laptop, Window 10 Pro for Workstations, Intel Xeon E-2186 CPU @ 2.90 Ghz (6 cores/12 threads), 32GB RAM, 512GB & 1TB SSD's, Nvidia P5200 c/w Max=Q Design GPU, Display UHD 3840 x 2160 pixels
TurboCAD user since V3 and Turbocad 3D V1.


* April 07, 2015, 04:55:26 AM
#2
Thanks again Darrel, I'm sure there will be loads of other RedSdk stuff I don't understand.

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April 07, 2015, 05:00:31 AM
#3
Don't worry Andy....

....I don't understand all of it either..  :o

The Grid material is wrong anyway Andy as really it should have an image like I have updated above for making no transparency for a grid pattern colour.  :P
« Last Edit: April 07, 2015, 05:04:02 AM by Darrel Durose »

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Daz…

V2019 Plat 64bit, Lenovo P72 Laptop, Window 10 Pro for Workstations, Intel Xeon E-2186 CPU @ 2.90 Ghz (6 cores/12 threads), 32GB RAM, 512GB & 1TB SSD's, Nvidia P5200 c/w Max=Q Design GPU, Display UHD 3840 x 2160 pixels
TurboCAD user since V3 and Turbocad 3D V1.


* April 07, 2015, 12:13:25 PM
#4
The Grid material is wrong anyway Andy as really it should have an image like I have updated above for making no transparency for a grid pattern colour.  :P

Good catch Darrel, it seems a few could do with a different map, changing the bump map on brick makes quite a difference when viewed close up.

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April 07, 2015, 12:20:22 PM
#5
Yes Andy......I think their was alot of work for Vlad, Alex, Sofdev, IMSI to sort so materials were left and are a bit poor. I did bring this up but bugs are higher on the fix lists!.... ;)

to be honest we should be using images for materials of at least 2048 x 2048 pixels according to Redway!  :o

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Daz…

V2019 Plat 64bit, Lenovo P72 Laptop, Window 10 Pro for Workstations, Intel Xeon E-2186 CPU @ 2.90 Ghz (6 cores/12 threads), 32GB RAM, 512GB & 1TB SSD's, Nvidia P5200 c/w Max=Q Design GPU, Display UHD 3840 x 2160 pixels
TurboCAD user since V3 and Turbocad 3D V1.


* April 07, 2015, 01:01:14 PM
#6
Anyone know of any rough RedSdk settings I can play with for a mesh, as an example I tried the grid for a trellis in front of a wall, testing using default materials, lightworks (v21) shows correctly, RedSdk (v2015) isn't exactly what I'd hope for.

Note they are all just stock brick/English, and stock decoration/grid, only thing I changed was the scale.

Andy are you looking for something like this?
see attachment

this was a quick Global illumination, no Anti aliasing
I used the grid material and Darrel's image

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"What do I know, I'm still learning"..
Windows 7 64 bit HP > on a stock HP laptop with 4gb-2.4 GHz.Turbocad 2019-2018-2017, TurboCad Platinum 21.Using LightWorks, Anilab lab 5. ATI Mobility Radeon HD 4500/5100 and HP all in one desktop with Nvidia Geforce 210, open gl 3.3


April 07, 2015, 01:14:36 PM
#7
Good one Dean... I wonder if upping the Glossiness to 0 or close to (0.0001) would enable the background Environment Map to be completely visible....maybe changing the IOR to 1 I think may help also...

It could be a limitation or is the White in the Transmission Map not completely White (255 RGB)?

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Daz…

V2019 Plat 64bit, Lenovo P72 Laptop, Window 10 Pro for Workstations, Intel Xeon E-2186 CPU @ 2.90 Ghz (6 cores/12 threads), 32GB RAM, 512GB & 1TB SSD's, Nvidia P5200 c/w Max=Q Design GPU, Display UHD 3840 x 2160 pixels
TurboCAD user since V3 and Turbocad 3D V1.


* April 07, 2015, 01:49:13 PM
#8
Thanks Darrel,
That was a 100 sec render. You know redstuff likes to bake :P. I'l try turning on the anti aliasing and increasing the samples.

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"What do I know, I'm still learning"..
Windows 7 64 bit HP > on a stock HP laptop with 4gb-2.4 GHz.Turbocad 2019-2018-2017, TurboCad Platinum 21.Using LightWorks, Anilab lab 5. ATI Mobility Radeon HD 4500/5100 and HP all in one desktop with Nvidia Geforce 210, open gl 3.3


April 07, 2015, 01:50:46 PM
#9
Yeah....the white is only 250 RGB!

Here is it corrected again... :P

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Daz…

V2019 Plat 64bit, Lenovo P72 Laptop, Window 10 Pro for Workstations, Intel Xeon E-2186 CPU @ 2.90 Ghz (6 cores/12 threads), 32GB RAM, 512GB & 1TB SSD's, Nvidia P5200 c/w Max=Q Design GPU, Display UHD 3840 x 2160 pixels
TurboCAD user since V3 and Turbocad 3D V1.


* April 07, 2015, 03:56:25 PM
#10
Darrel,
 I used the new image  :Pwith my same settings. I turned on AA@4 and AS max @ 128 GI standard. 525 secs ;D
The reflect gray scale is @ 5%, glossy @ .0001, IOR @ 1.001. When the IOR is @1 (air) I lose the background image ???
I can go to GI fine tone to smooth it out even more but I'm not  :P
« Last Edit: April 07, 2015, 04:00:21 PM by Dean »

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"What do I know, I'm still learning"..
Windows 7 64 bit HP > on a stock HP laptop with 4gb-2.4 GHz.Turbocad 2019-2018-2017, TurboCad Platinum 21.Using LightWorks, Anilab lab 5. ATI Mobility Radeon HD 4500/5100 and HP all in one desktop with Nvidia Geforce 210, open gl 3.3


* April 07, 2015, 11:20:15 PM
#11
Nice work Dean - thanks.

Can I ask about the image, Is it just an inserted image,  if I just use insert image like I've done in the past it looks fine in hidden line and draft but is just completely black in quality or advanced even with non-renderable ticked.

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April 08, 2015, 06:16:31 AM
#12
Andy

It is an RSE environment Map.

Images do not show in Quality Renders and need to be applied to a box as a material for example.

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Daz…

V2019 Plat 64bit, Lenovo P72 Laptop, Window 10 Pro for Workstations, Intel Xeon E-2186 CPU @ 2.90 Ghz (6 cores/12 threads), 32GB RAM, 512GB & 1TB SSD's, Nvidia P5200 c/w Max=Q Design GPU, Display UHD 3840 x 2160 pixels
TurboCAD user since V3 and Turbocad 3D V1.


* April 08, 2015, 06:57:00 AM
#13
It is an RSE environment Map.
Images do not show in Quality Renders and need to be applied to a box as a material for example.

Thanks Darrel, its slightly disappointing to find inserted images don't show up in quality, but, Ah well can't have everything.

   

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* April 11, 2015, 05:05:50 AM
#14
Andy,
You can have images in a quality render. There are a few methods and a few bugs so lets start with one method.

Which image from Turbocads folder would you like to use and what is your computers screen resolution set at?

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"What do I know, I'm still learning"..
Windows 7 64 bit HP > on a stock HP laptop with 4gb-2.4 GHz.Turbocad 2019-2018-2017, TurboCad Platinum 21.Using LightWorks, Anilab lab 5. ATI Mobility Radeon HD 4500/5100 and HP all in one desktop with Nvidia Geforce 210, open gl 3.3


April 11, 2015, 08:49:27 AM
#15
Dean

I was meaning by the Insert/Picture/From File or From Image List or As Object that Andy was referring to. (Unless you have found a way for this method to work)

Yes we can have an image as a background using the Environment Map but this is fixed and does not move with camera POV.

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Daz…

V2019 Plat 64bit, Lenovo P72 Laptop, Window 10 Pro for Workstations, Intel Xeon E-2186 CPU @ 2.90 Ghz (6 cores/12 threads), 32GB RAM, 512GB & 1TB SSD's, Nvidia P5200 c/w Max=Q Design GPU, Display UHD 3840 x 2160 pixels
TurboCAD user since V3 and Turbocad 3D V1.


April 11, 2015, 09:11:12 AM
#16
Yes we can have an image as a background using the Environment Map but this is fixed and does not move with camera POV.

It just amazes what we have given up having Red implemented. Without shadow catchers using a background image for scene is almost pointless. No more scenes like those linked below.

http://www.textualcreations.ca/Flash_Gallery_V21/load/images/Locomotive%20Repair%20Faciity%20Outside%20DBC_1400.jpg

http://www.textualcreations.ca/Flash_Gallery_V21/images/Pals%20Kiosk%203%20DBC_1200.jpg
 


* April 11, 2015, 09:48:08 AM
#17
HI Dean, thanks - any image would do for a test.

But I'd better explain what I meant, I'm used to just inserting an image from file like in the attached (note I haven't drawn that yet - I was just seeing how fiddly it would be), its quick, no messing with scales, easy to alter, good for comparing rendered colours to the picture (I often put the pic next to the object) and never crashes, I know images can be added to objects, added as a background, or UV maps, I was just disappointed that the way I normally did it for didn't work.

That said, it still works well in draft render, and I was surprised that draft render is actually closer to quality than it was using lightworks so I can get by using draft.

Thanks
Andy 

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* April 11, 2015, 09:50:21 AM
#18
Very nice Don, I must admit I never even thought about shadows until you posted.

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* April 11, 2015, 11:55:04 AM
#19
HI Dean, thanks - any image would do for a test.

But I'd better explain what I meant, I'm used to just inserting an image from file like in the attached (note I haven't drawn that yet - I was just seeing how fiddly it would be), its quick, no messing with scales, easy to alter, good for comparing rendered colours to the picture (I often put the pic next to the object) and never crashes, I know images can be added to objects, added as a background, or UV maps, I was just disappointed that the way I normally did it for didn't work.

That said, it still works well in draft render, and I was surprised that draft render is actually closer to quality than it was using lightworks so I can get by using draft.

Thanks
Andy

Hi Andy,
ok, we are bouncing all over the place here :). So what you're saying is that you are drawing with pictures?
What I would do is create UV maps they're alot of fun and the more you create the more you have to fiddle around with. The Uv mapping tool is a whole other set of tools ,try it.
You could create "0"thickness surfaces and apply the maps > make symbols> etc.
 But it looks like using a draft render for what you asked, I think ;D
yes, the draft renders look good for fussing around.
 
« Last Edit: April 11, 2015, 11:56:45 AM by Dean »

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Windows 7 64 bit HP > on a stock HP laptop with 4gb-2.4 GHz.Turbocad 2019-2018-2017, TurboCad Platinum 21.Using LightWorks, Anilab lab 5. ATI Mobility Radeon HD 4500/5100 and HP all in one desktop with Nvidia Geforce 210, open gl 3.3


* April 11, 2015, 12:58:13 PM
#20
Dean

I was meaning by the Insert/Picture/From File or From Image List or As Object that Andy was referring to. (Unless you have found a way for this method to work)

Yes we can have an image as a background using the Environment Map but this is fixed and does not move with camera POV.

Sorry Daz,  ;Dmissed that and bounce back to topic, As far as i know "as designed" the 2D image needs to be screen resolution > no glass transparency when rendered (as designed) you need a cube map. My screen is 1600x900

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"What do I know, I'm still learning"..
Windows 7 64 bit HP > on a stock HP laptop with 4gb-2.4 GHz.Turbocad 2019-2018-2017, TurboCad Platinum 21.Using LightWorks, Anilab lab 5. ATI Mobility Radeon HD 4500/5100 and HP all in one desktop with Nvidia Geforce 210, open gl 3.3