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viewport handles
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* March 23, 2014, 01:42:06 AM
In version 21, the only way I can change the size of a viewport is by using edit node and then its only one node at a time. Has this been changed to behave this way for a reason or is it a setting ?

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Nikki
TC20 platinum
TC 2015 platinum
TC 2017 with lightworks


* March 23, 2014, 02:40:52 AM
#1
Hi Nikki

I believe this is a setting on your system, i can drag the viewport bigger in all direction, in edit mode i can add extra node's and select several nodes in one time for moving together or deleting, when selecting several nodes it works in the same way like the "stretch tool" make a selection fence over it and use the Shift to make more selections.

Torfinn

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V18, V19, V20, V21, 2015/ 16/ 17/ 18 Pro. Platinum
Deluxe V20, V21, 2015/ 16/ 17
RedSDK enabled
Windows 10 Home Premium 64 bit, 32 GB
NVIDIA Geforce GTX 780m, 1 GB


* March 23, 2014, 10:44:46 AM
#2
The regular Selection tool seems to work okay here. I did notice that if I try to select the node on the right-side/middle of the viewport, the cursor may end up moving the whole viewport instead of the right edge. The close proximity of reference point line to the green rotation node would cause confusion to the blue edge node in between them. I had to keep an eye on the cursor icon changes; 2-way arrow (what I wanted) and the 4-way arrow or turning arrows (that I didn't want).

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John R.

V17—V21, 2015—2019
Designer, Deluxe, (Professional, Expert, Basic), Platinum
RedSDK enabled
Windows 10 Pro (1803), 64-bit


* March 23, 2014, 02:24:02 PM
#3
Thanks solved. It was a setting under 2d selection settings I had none selected instead of box under shell shape.

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Nikki
TC20 platinum
TC 2015 platinum
TC 2017 with lightworks