I create a brick detail in model space. I create a "view "of the brick, called "Brick View" (because that appears to be the only way I can get the brick to paper space). I insert a viewport (that has to be called the same thing as my "view", called Brick View) (that apparently contains that view) to paper space. I do some detailing and call-outs in paper space. Then I find I have to move the brick object in model space, so as to make room for some other things I am drawing. Since the brick is now moved out of the view, it also removes off the paper space leaving all the notes and call-outs still there. Sheeeesh.
How do I find, see displayed with a bounding box object, and then move the geometry of the created "view" back around that brick, so that the brick shows up again in paper space.
I think a view is a different class of logical object than a "viewport object". I should be able to create a viewport object in model space just like I create any other object, and I should be able to name it , rename it, and drag it around on the model space and what is contained in it, is ported to the paper space that contains it.
A "view" on the other hand should be used for fast navigation to parts of the model space display on the screen. ie do not use views as display objects in viewports into viewports.
« Last Edit: January 24, 2013, 07:27:11 AM by 3acorns »
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