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Gallery / Re: TC2018 - Recent RedSDK Render selection
« Last post by Dean on Today at 02:51:49 PM »
So... what's the deal?  I'd like to understand more about how this works.


Jeff

What's the question, chief   :)
I changed the ies file  :P, are the shadows more suitable for you ;D I really should check them before I use them ;D
<attached image> I did this quick so if there's anything else you would like to see wait till Darryl W starts a new thread  :)
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Jeff -

I discovered why I had problems with the tutorial sold with my copy of TurboCAD. It's for a slightly different edition!
I can now see the more obvious differences, and started working through it. It says "2D" on the label but its 2 or 3 most advanced exercises are in 3D. I've not reached that stage though.

I have at last cracked enough of the orthographic (2D-only) drawing tools to use it reasonably sensibly, though many areas still escape me. For example, when I printed a drawing for workshop use yesterday, I could only copy and paste the selected Model image to the Paper view, and hope the dimensions would not be shrunk below legibility. (They weren't.) 

On the other hand, I have fought so hard for so long to try to comprehend just the simplest mazes of 3D tools, objects and techniques permutations, that my mind has instinctively declared it impossible - an automatic defence - and I cannot even further develop my own, very basic 3D practice drawings.

 
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Gallery / Re: TC2018 - Recent RedSDK Render selection
« Last post by Darryl W on Today at 02:14:15 PM »
On my mobile atm, Dean good points so I will start a new thread and post a cut down version of the auxiliary machine room in a couple of hours. So that we can investigate a suitable render for internal space lighting.
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General Discussion / Re: Node Lines in extrusions
« Last post by rtaylor on Today at 01:55:37 PM »
Thanks you guys.....I was successful and I learned a lot. Much appreciated :)
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Gallery / Re: TC2018 - Recent RedSDK Render selection
« Last post by Jeffin90620 on Today at 01:38:23 PM »
So... what's the deal?  I'd like to understand more about how this works.


Jeff
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Gallery / Re: TC2018 - Recent RedSDK Render selection
« Last post by Dean on Today at 01:30:35 PM »
Here's the drawing in the picture, along with the images that make up the 'walls'. It's not a real box or cube, just a virtual one; so you won't see anything in Wireframe.

Good one< John.
Fixed cube makes a nice Studio environment.

Darryl W,  ;D maybe start a new thread, mate.. or maybe someone can move it from where you asked for help...Daz likes to post images and this thread is slooooow...
In the attached I used a Goniometric light along with an advanced render style.
I think it's best that you post the drawing you're working with.
All the shaders influence the render....
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Problems / Re: Draft and Quality Rendering problems
« Last post by Dean on Today at 01:13:34 PM »
I normally use Quality Rendering to see how the materials applied to a model will look and occasionally use Facet Editing for tweaks.

In the last two days for no apparent reason when I quality Render the original material appears but after a second this turns black.  If I then scroll in to enlarge the render, the original material appears but turns black again.  This does not happen if I Draft Render.

I am not conscious that I have changed anything that might affect rendering.  Is there a way back?

Hi Colin,
If you don't want to fuss with the material as Daz recommends > use the advanced render style > Ray traced Standard.
It's similar to the quality Raytrace Full, well kinda ;D
The parametrs are exposed for tweaking.
Maybe the developers forgot to turn something on in the quality style,they would need to answer  ;D
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Gallery / Re: TC2018 - Recent RedSDK Render selection
« Last post by Wilbur Abbott on Today at 06:04:56 AM »
Holy cow! Wish I could do something like that!
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Problems / Re: Draft and Quality Rendering problems
« Last post by Darrel Durose on Today at 04:55:45 AM »
Hi Colin..

It's just a material problem - base equals no reflections hence why it looks okay in draft. Just change to another reflectance option and all is okay ...
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