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Turbo Talk => Wish List => Topic started by: [email protected] on November 09, 2017, 06:30:03 PM

Title: Animation Lab & TurboCAD
Post by: [email protected] on November 09, 2017, 06:30:03 PM
Dont get me wrong here I love TurboCAD & Animation Lab V5 and all the plugins that Ive paid for, have tried other applications on trial versions but I always come back because for me its just ease of use and the forum rocks with valuable people that take their time to explain all manner of stuff. Thanks to those experts. In my opinion IMSI needs to address this topic via the softdev developers to give us the users an updated version from V5 Anilab. Why? well others have mentioned that the anilab interface needs attention, but are we missing out with the current version of anilab when compared to other companies products?

So I did a google search on "turbocad animation" and all references were to turbocad alone, so that on face value it appears that we can only use anilab within turbocad. Is that correct? To the newbies coming to turbocad Animation Lab V5 is cool ( I was once a newbie and in some cases still are! ) to use and you can employ some really valuable animation with your designs so please dont be put off by post here!

To IMSI and Softdev ( like Jeff said blah blah blah "business model" when referring to animation lab ) I too dont understand the business model or case for paying a one fee alone and getting anilab to use in multiple turbocad aplications ( tcw 2015/2016/2017 etc). I would prefer to and be happy to pay for improvements in design, ease of use, more features and innovative content in animation lab over time, so from point of view I would purchase updates to animation lab if the updates became available. Also that animation lab appears to lack some new features based on other companies product offers, therefore IMSI can something be done here to help us provide better presentation content? I do hope that this topic is received in manner of its intent!

My purchases todate: TurboCAD 2015 Deluxe, TurboCAD 2015 Platinum, TurboCAD 2016 Platinum, TurboCAD 2017 Platinum, Animation Lab V5, GraphiCalc, Lightworks, TurboPDF ( rocks), BeamTool, TCMaps, U3D PDF, MagicTracer



Title: Re: Animation Lab & TurboCAD
Post by: Zunair Attif IMSI on November 09, 2017, 10:18:55 PM
Dear User,

Many thanks for posting a valuable feedback. Can you please draft a list of your wish list related to Animation lab? It would be great to know in detail that what kind of enhancements you need in Animation lab.

I am looking forward to your feedback!

My email ID:
[email protected]
Skype ID:
[email protected]
Title: Re: Animation Lab & TurboCAD
Post by: [email protected] on November 10, 2017, 01:29:48 AM
Hi Zunair

I tried autocad v17 and maya together, while i loved maya I wasnt so happy with autocad v17. I wont go into the cad application but maya was cool to use. I used maya for the evaluation period by saving my turbocad work as a dwg file and then using the animation within maya. Probably best if you see for yourself whats not in Anilab when compared to Maya, its simply chalk and cheese.

See https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/Maya/files/GUID-EAF7F00F-0380-4E8E-94F9-D484CAD5505A-htm.html for more information. This list is just the tip of the iceberg.

FWIW: there are others that have used Anilab for years on this forum and hopefully they may respond where my knowledge and experience is limited.

Zunair thank you for your fast response.

Title: Re: Animation Lab & TurboCAD
Post by: Andy H on November 10, 2017, 05:43:19 AM
Many thanks for posting a valuable feedback. Can you please draft a list of your wish list related to Animation lab? It would be great to know in detail that what kind of enhancements you need in Animation lab.

See also This_thread (http://forums.turbocad.com/index.php/topic,20651.0.html) for improvements

I'd also add to that - repair the bugs (as seen on my system) in TC 2017/AL combination with regards screen updating, for example this_thread (http://forums.turbocad.com/index.php/topic,21778.0.html).

Plus improved scaling and adding Size command,  for example one can scale an object using commands or keyframes, but the scaling is flawed, (it shifts objects out of position) making it useless,  repairing scale and also adding a size command where one can add specific x, y and z sizes like the inspection bar (or via a custom script variable) would save some messing about, i.e. one has a box 10 x 10 x 10 units, and it animates to 20 x 20 x 10 units, with a size command over 20 frames one would just have size x=0.5, y=0.5 z=0 so that in each frame the box is increase by 0.5 units (for example mm)for decreasing one could just type in -0.5, which is the save way the rotate command works.

Don't know how useful it would be, but added support for animating smesh objects (node tracking) may be handy on occasion.
Title: Re: Animation Lab & TurboCAD
Post by: [email protected] on November 11, 2017, 02:46:45 PM
Hi Zunair

In my opinion I dont want Animation Lab to become bloatware where new features are added for adding sake and on the surface appear valuable until you get under the hood so to speak and then find that they dont deliver. Nobody wants or needs this stuff.

What I would like to see is that IMSI through their connections to the developers improve the basics in the Scenario Script Editor like:
Use the tab button to move from column to column instead of being welded to the mouse

1. Less crashing and more feedback on the error
2. More complex examples that cover the basics
3. Complete the missing examples eg: cars.tcw to match the cars.gif, fantazi.tcw to match the fantazi.gif, planets.tcw to match the planets.gif.

For me alone I just need to see how it all hangs together 1st to get the big picture but when something is missing that makes it tough to work with. Improved programming techniques to catch those exceptions and report back to the user the error code so we can work out what when wrong and give us the ability to fix it.

1. The ability to put a proper delay or pause into the source code SDK so that it can be used in animation with examples.
2. IMSI and or the developers take an active role in further developing more complex animation examples that we can all learn from.
3. Showcase new animation techniques from the current version that serves as a leader for better presentation in our model designs.
4. Document the above in an informative way that is reader friendly.

Like I said previously I love the tools that IMSI have given us and its fun to create stuff that serves a purpose and stimulate ideas, please just give us better tools!. And the benefit for IMSI is that they sell more updates possibly on an annual basis, the developers are encouraged to continue development and we the users get what we want & need.

I mentioned before but may as well do it again, As the title says AL needs updating.

AL5 is getting pretty old now and it needs better direct support for RedSDK - I could make a list :) , also support for the new v2016 'Active drawing' area, which is currently not supported - at least on my computer, in that one can change to a new material from the global (database) area, but not in the active drawing area or it throws up an error, (at least I don't know of any way to do it).

There are other things like Direct saving as MP4 and constraints without crashing would be nice (constraints work but can be temperamental), I could probably think of other things if I knew it would be updated someday.

All that said, I do understand its down to cost and usage, as other animation programs have fallen by the wayside because the amount of users couldn't justify the cost of continued development.


Agree with Andy!!!

And will be good add support for saving in .PNG as the next file format with Transparency.
GIF format (8 bits per pixel ) with the Transparency is fine for the web animation in lower quality.
But for animation in higher resolution 720p, 1080p, 4k, 8k ... would be good to have better format with supports palette-based images (with palettes of 24-bit RGB or 32-bit RGBA colors).

In TC 2017 RedSDK working with AL,  there are still what I consider bugs because they worked fine in v2016.

Anyone found a reliable workaround for Morphing and Keyframe node editing, where the morph or node edits don't update until after the full command has finished,  I found a 'sort of' workaround providing the spline paths are on the world workplane by adding the PlaceOnWorkplane , but it doesn't always work for me using a user defined workplane, though I can get round some problems by offset sweeping so the profile is still is on the WW,   I tried the workarounds for materials / luminance problem provided by Vlad, but they didn't work for me with this problem.. 

In case the above isn't clear (highly likely), see attached file, simply open, draft render, in AL options - frames, turn off show frames, (doesn't actually matter but saves creating a useless movie), play movie,   the ones without the PlaceOnWorkplane commands don't update for me as the movie records.  but everything works fine in 2016.


Forgot to mention, the reason I need a workaround is that I want to use a 3D spline, so place on workplane is very hit and miss, a better workaround is needed.


Title: Re: Animation Lab & TurboCAD
Post by: Tim Stewart on November 12, 2017, 03:00:03 AM

Hi Zunair

    Might I suggest changing the default positioning of the Scenario Status window?
    In my experience, the Scenario Status Window always opens in the lower right-hand corner of the screen, with the progress information hidden.
    As shown in the attached screen grabs.
    Surely, it can only be a small matter to program this, to a default position in the centre of the desktop?

    Little things mean a lot!

Regards Tim
Title: Re: Animation Lab & TurboCAD
Post by: [email protected] on November 13, 2017, 02:29:09 AM
Hi Zunair

Yesterday anilab crashed my work so badly that I lost a least 2 hours work. Sure thats not so much and I got back upto speed quickly again. But the point remains anilab is good when its good and extremely bad when its bad!

Further that Ive had some good success with anilab today and others are saying good things so its not all bad.

Looking forward to some feedback on how we can make it better!
Title: Re: Animation Lab & TurboCAD
Post by: [email protected] on November 14, 2017, 06:33:36 PM
Like Tims post above, I have found that the scenario status window sometimes displays and other times not!